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#include "backend/Location.h"

#include "../Player.h"
#include "../print.h"

using namespace std;

static const unordered_map<string, Direction> direction_map = {
	{ "noord", Direction::NORTH },
	{ "oost",  Direction::EAST },
	{ "zuid",  Direction::SOUTH },
	{ "west",  Direction::WEST },
};

FollowupAction Player::cmd_go(Argv argv) {
	if (argv.size() == 0 || !direction_map.contains(argv[0])) {
		lprtf("Fout, gebruik: Ga <noord|zuid|oost|west>\n");
		return FollowupAction::NONE;
	}

	Direction direction = direction_map.at(argv[0]);
	Location * next_location = this->location.get_exit(direction);
	if (next_location == nullptr) {
		lprtf("Er is geen uitgang in deze richting!\n");
		return FollowupAction::NONE;
	}

	this->location = *next_location;
	return FollowupAction::UPDATE;
}