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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-30 22:42:45 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-30 22:42:45 +0100
commitda92752a5f9ea2c301ae0d541ae28caf3589f097 (patch)
treed111fd4293efc2a6a8afbe0cd49f29f9e9c98034 /frontend/cmd
parentff7390073ad42b9584aa2c509669867edab8c2f6 (diff)
update view command
Diffstat (limited to 'frontend/cmd')
-rw-r--r--frontend/cmd/view.cpp57
1 files changed, 53 insertions, 4 deletions
diff --git a/frontend/cmd/view.cpp b/frontend/cmd/view.cpp
index a252715..1152efe 100644
--- a/frontend/cmd/view.cpp
+++ b/frontend/cmd/view.cpp
@@ -2,6 +2,7 @@
#include "../strings.h"
#include "backend/print.h"
+#include "backend/Location.h"
using namespace std;
@@ -11,15 +12,63 @@ FollowupAction Player::cmd_view(string & target) {
return FollowupAction::NONE;
}
+ // view self
if (str_lower(target) == "zelf") {
- lprtf("Je hebt %d levenspunten.\n", this->health_points);
+ lprtf("Je hebt %d levenspunten.\n", this->get_health());
+
lprtf("Je hebt een aanvalskans van %.0f%%.\n", this->get_attack() * 100);
- // TODO: weapon
- // TODO: armor
+
+ if (this->weapon == nullptr)
+ lprtf("Je hebt geen wapen vast.\n");
+ else
+ lprtf("Je hebt het volgende wapen vast: %s.\n", this->weapon->get_displayname().c_str());
+
+ if (this->armor == nullptr)
+ lprtf("Je draagt geen wapenrusting.\n");
+ else
+ lprtf("Je draagt de volgende wapenrusting: %s.\n", this->armor->get_displayname().c_str());
+
lprtf("Je hebt %u goundstuk%s.\n", this->gold, this->gold == 1 ? "" : "ken");
- // TODO: inventory
+
+ size_t items = this->inventory.size();
+ lprtf("Je hebt %d overige object%s%s\n", items, items == 1 ? "" : "en", items > 0 ? ":" : ".");
+ for (auto & object : this->inventory) {
+ lprtf("- %s\n", object->get_displayname().c_str());
+ }
+
+ return FollowupAction::NONE;
+ }
+
+ // try to find visible object in location
+ for (Object * object : this->location.get_visible_objects()) {
+ if (str_lower(object->get_name().c_str()) != str_lower(target)) continue;
+
+ lprtf("%s\n", object->get_description().c_str());
+ return FollowupAction::NONE;
+ }
+
+ // try to find object in inventory
+ for (auto & object : this->inventory) {
+ if (str_lower(object->get_name().c_str()) != str_lower(target)) continue;
+
+ lprtf("%s\n", object->get_description().c_str());
+ return FollowupAction::NONE;
+ }
+
+ // try to find enemy by name
+ for (Enemy * enemy : this->location.get_enemies()) {
+ if (str_lower(enemy->get_name().c_str()) != str_lower(target)) continue;
+
+ lprtf("%s\n", enemy->get_description().c_str());
+ unsigned enemy_health = enemy->get_health();
+ lprtf("%s heeft %s levenspunten.\n", enemy->get_name().c_str(), enemy_health);
+ // IF enemy_health == 0:
+ // TODO: show enemy hidden objects
+ // TODO: move enemy hidden objects to location visible objects
+ return FollowupAction::NONE;
}
+ lprtf("Fout, geen entiteit met naam \"%s\" gevonden.\n", target.c_str());
return FollowupAction::NONE;
}