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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 16:03:53 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 16:03:53 +0100
commita7e84b60366c78b131d43157980fbe4c2df655e6 (patch)
tree391099bfd358e04c8ef38f33311f92b2cd607afe /frontend/GameData.cpp
parent798948dbe6f012e194f053c4e862cf697f30b793 (diff)
small cleanup + checks
Diffstat (limited to 'frontend/GameData.cpp')
-rw-r--r--frontend/GameData.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/frontend/GameData.cpp b/frontend/GameData.cpp
index 4556621..e62cff1 100644
--- a/frontend/GameData.cpp
+++ b/frontend/GameData.cpp
@@ -41,8 +41,13 @@ Enemy * GameData::create_enemy(const string & name) {
try {
auto row = query.row();
- return EnemyFactory::create_enemy(row.col<const char *>(0), row.col<const char *>(1));
- // TODO: set all other properties
+ auto enemy = unique_ptr<Enemy>{ EnemyFactory::create_enemy(row.col<const char *>(0), row.col<const char *>(1)) };
+ // TODO: min/max objects(?)
+ enemy->set_health(row.col<int>(4));
+ enemy->set_attack(static_cast<float>(row.col<int>(5)) / 100);
+ enemy->set_damage_min(row.col<int>(6));
+ enemy->set_damage_max(row.col<int>(7));
+ return enemy.release();
} catch (...) {
return EnemyFactory::create_enemy(name.c_str());
}