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#include "WeaponObject.h"
void WeaponObject::set_damage_min(int damage_min) { this->damage_min = damage_min; }
int WeaponObject::get_damage_min() const { return this->damage_min; }
void WeaponObject::set_damage_max(int damage_max) { this->damage_max = damage_max; }
int WeaponObject::get_damage_max() const { return this->damage_max; }
const String & WeaponObject::get_displayname() const {
static String display = String::fmt("%s (%d - %d schade)", this->get_name().c_str(), this->damage_min, this->damage_max);
return display;
}
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