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#pragma once
#include "Object.h"
enum ObjectType {
ARMOR,
CONSUMABLE,
GOLD,
WEAPON,
};
// database object table row
struct UniversalObject {
const char * name;
const char * description;
ObjectType type;
int min_value;
int max_value;
int protection;
};
class ObjectFactory {
public:
static Object * create_object(const UniversalObject & universal);
static Object * create_object(const char * name = "", const char * description = "");
private:
ObjectFactory() = delete;
};
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