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from flask import Blueprint, request
from db import cursor, connection
from randid import new_uuid
import time
import json
import random
from game.socket import game, games
from game.new import create_game, start_game
from hierarchy import auth_required
from socket_io import io
random_game = Blueprint('random', __name__)
@random_game.route('/random')
@auth_required("user")
def index(user_id):
# get public_games (random opponent queue)
public_games = cursor.execute(
"select game_id from games where private = FALSE and status = \"wait_for_opponent\""
).fetchall()
game_started = False
# create a new public game if the queue is empty
if len(public_games) == 0:
game_id = create_game(user_id)
player_1 = True
# otherwise join a random public game
else:
game_id = random.choice(public_games)[0]
start_game(game_id, user_id)
player_1 = False
game_started = True
return {
"id": game_id,
"player_1": player_1,
"game_started": game_started
}, 200
dynamic_route = ["/game", random_game]
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