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path: root/src/libui_sdl/main.cpp
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/*
    Copyright 2016-2017 StapleButter

    This file is part of melonDS.

    melonDS is free software: you can redistribute it and/or modify it under
    the terms of the GNU General Public License as published by the Free
    Software Foundation, either version 3 of the License, or (at your option)
    any later version.

    melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with melonDS. If not, see http://www.gnu.org/licenses/.
*/

#include <stdlib.h>
#include <time.h>
#include <stdio.h>

#include <SDL2/SDL.h>
#include <GL/gl.h>
#include <GL/glext.h>

#include "../types.h"
#include "../version.h"


SDL_Window* MainWindow;
SDL_GLContext MainGL;

void RunMainWindow();


int main(int argc, char** argv)
{
    srand(time(NULL));

    // http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");

    if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
    {
        printf("SDL shat itself :(\n");
        return 1;
    }

    RunMainWindow();

    SDL_Quit();
    return 0;
}

#ifdef __WIN32__

#include <windows.h>

int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
{
    char cmdargs[16][256];
    int arg = 0;
    int j = 0;
    bool inquote = false;
    int len = strlen(cmdline);
    for (int i = 0; i < len; i++)
    {
        char c = cmdline[i];
        if (c == '\0') break;
        if (c == '"') inquote = !inquote;
        if (!inquote && c==' ')
        {
            if (j > 255) j = 255;
            if (arg < 16) cmdargs[arg][j] = '\0';
            arg++;
            j = 0;
        }
        else
        {
            if (arg < 16 && j < 255) cmdargs[arg][j] = c;
            j++;
        }
    }
    if (j > 255) j = 255;
    if (arg < 16) cmdargs[arg][j] = '\0';

    return main(arg, (char**)cmdargs);
}

#endif


void RunMainWindow()
{
    MainWindow = SDL_CreateWindow("melonDS " MELONDS_VERSION,
                                  SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
                                  640, 480,
                                  SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
    //MainGL=  SDL_GL_CreateContext(MainWindow);

    // event loop
    bool run = true;
    while (run)
    {
        SDL_Event evt;
        while (SDL_PollEvent(&evt))
        {
            switch (evt.type)
            {
            case SDL_WINDOWEVENT:
                if (evt.window.event == SDL_WINDOWEVENT_CLOSE)
                {
                    run = false;
                    break;
                }
                break;
            }
        }

        // do extra shit here
        /*glClearColor(1, 0, 1, 1);
        glClear(GL_COLOR_BUFFER_BIT);
        SDL_GL_SwapWindow(MainWindow);
        SDL_Delay(50);*/
    }

    //SDL_GL_DeleteContext(MainGL);
    SDL_DestroyWindow(MainWindow);
}