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/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <SDL2/SDL.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include "../types.h"
#include "../version.h"
SDL_Window* MainWindow;
SDL_GLContext MainGL;
void RunMainWindow();
int main(int argc, char** argv)
{
srand(time(NULL));
// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
printf("SDL shat itself :(\n");
return 1;
}
RunMainWindow();
SDL_Quit();
return 0;
}
#ifdef __WIN32__
#include <windows.h>
int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
{
char cmdargs[16][256];
int arg = 0;
int j = 0;
bool inquote = false;
int len = strlen(cmdline);
for (int i = 0; i < len; i++)
{
char c = cmdline[i];
if (c == '\0') break;
if (c == '"') inquote = !inquote;
if (!inquote && c==' ')
{
if (j > 255) j = 255;
if (arg < 16) cmdargs[arg][j] = '\0';
arg++;
j = 0;
}
else
{
if (arg < 16 && j < 255) cmdargs[arg][j] = c;
j++;
}
}
if (j > 255) j = 255;
if (arg < 16) cmdargs[arg][j] = '\0';
return main(arg, (char**)cmdargs);
}
#endif
void RunMainWindow()
{
MainWindow = SDL_CreateWindow("melonDS " MELONDS_VERSION,
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
//MainGL= SDL_GL_CreateContext(MainWindow);
// event loop
bool run = true;
while (run)
{
SDL_Event evt;
while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_WINDOWEVENT:
if (evt.window.event == SDL_WINDOWEVENT_CLOSE)
{
run = false;
break;
}
break;
}
}
// do extra shit here
/*glClearColor(1, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(MainWindow);
SDL_Delay(50);*/
}
//SDL_GL_DeleteContext(MainGL);
SDL_DestroyWindow(MainWindow);
}
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