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Diffstat (limited to 'src/libui_sdl/main.cpp')
-rw-r--r-- | src/libui_sdl/main.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp new file mode 100644 index 0000000..c0992ef --- /dev/null +++ b/src/libui_sdl/main.cpp @@ -0,0 +1,130 @@ +/* + Copyright 2016-2017 StapleButter + + This file is part of melonDS. + + melonDS is free software: you can redistribute it and/or modify it under + the terms of the GNU General Public License as published by the Free + Software Foundation, either version 3 of the License, or (at your option) + any later version. + + melonDS is distributed in the hope that it will be useful, but WITHOUT ANY + WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with melonDS. If not, see http://www.gnu.org/licenses/. +*/ + +#include <stdlib.h> +#include <time.h> +#include <stdio.h> + +#include <SDL2/SDL.h> +#include <GL/gl.h> +#include <GL/glext.h> + +#include "../types.h" +#include "../version.h" + + +SDL_Window* MainWindow; +SDL_GLContext MainGL; + +void RunMainWindow(); + + +int main(int argc, char** argv) +{ + srand(time(NULL)); + + // http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl + SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); + + if (SDL_Init(SDL_INIT_EVERYTHING) < 0) + { + printf("SDL shat itself :(\n"); + return 1; + } + + RunMainWindow(); + + SDL_Quit(); + return 0; +} + +#ifdef __WIN32__ + +#include <windows.h> + +int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow) +{ + char cmdargs[16][256]; + int arg = 0; + int j = 0; + bool inquote = false; + int len = strlen(cmdline); + for (int i = 0; i < len; i++) + { + char c = cmdline[i]; + if (c == '\0') break; + if (c == '"') inquote = !inquote; + if (!inquote && c==' ') + { + if (j > 255) j = 255; + if (arg < 16) cmdargs[arg][j] = '\0'; + arg++; + j = 0; + } + else + { + if (arg < 16 && j < 255) cmdargs[arg][j] = c; + j++; + } + } + if (j > 255) j = 255; + if (arg < 16) cmdargs[arg][j] = '\0'; + + return main(arg, (char**)cmdargs); +} + +#endif + + +void RunMainWindow() +{ + MainWindow = SDL_CreateWindow("melonDS " MELONDS_VERSION, + SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, + 640, 480, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); + //MainGL= SDL_GL_CreateContext(MainWindow); + + // event loop + bool run = true; + while (run) + { + SDL_Event evt; + while (SDL_PollEvent(&evt)) + { + switch (evt.type) + { + case SDL_WINDOWEVENT: + if (evt.window.event == SDL_WINDOWEVENT_CLOSE) + { + run = false; + break; + } + break; + } + } + + // do extra shit here + /*glClearColor(1, 0, 1, 1); + glClear(GL_COLOR_BUFFER_BIT); + SDL_GL_SwapWindow(MainWindow); + SDL_Delay(50);*/ + } + + //SDL_GL_DeleteContext(MainGL); + SDL_DestroyWindow(MainWindow); +} |