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-rw-r--r--src/libui_sdl/main.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
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+++ b/src/libui_sdl/main.cpp
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+/*
+ Copyright 2016-2017 StapleButter
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#include <stdlib.h>
+#include <time.h>
+#include <stdio.h>
+
+#include <SDL2/SDL.h>
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include "../types.h"
+#include "../version.h"
+
+
+SDL_Window* MainWindow;
+SDL_GLContext MainGL;
+
+void RunMainWindow();
+
+
+int main(int argc, char** argv)
+{
+ srand(time(NULL));
+
+ // http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
+ SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
+
+ if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
+ {
+ printf("SDL shat itself :(\n");
+ return 1;
+ }
+
+ RunMainWindow();
+
+ SDL_Quit();
+ return 0;
+}
+
+#ifdef __WIN32__
+
+#include <windows.h>
+
+int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
+{
+ char cmdargs[16][256];
+ int arg = 0;
+ int j = 0;
+ bool inquote = false;
+ int len = strlen(cmdline);
+ for (int i = 0; i < len; i++)
+ {
+ char c = cmdline[i];
+ if (c == '\0') break;
+ if (c == '"') inquote = !inquote;
+ if (!inquote && c==' ')
+ {
+ if (j > 255) j = 255;
+ if (arg < 16) cmdargs[arg][j] = '\0';
+ arg++;
+ j = 0;
+ }
+ else
+ {
+ if (arg < 16 && j < 255) cmdargs[arg][j] = c;
+ j++;
+ }
+ }
+ if (j > 255) j = 255;
+ if (arg < 16) cmdargs[arg][j] = '\0';
+
+ return main(arg, (char**)cmdargs);
+}
+
+#endif
+
+
+void RunMainWindow()
+{
+ MainWindow = SDL_CreateWindow("melonDS " MELONDS_VERSION,
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ 640, 480,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
+ //MainGL= SDL_GL_CreateContext(MainWindow);
+
+ // event loop
+ bool run = true;
+ while (run)
+ {
+ SDL_Event evt;
+ while (SDL_PollEvent(&evt))
+ {
+ switch (evt.type)
+ {
+ case SDL_WINDOWEVENT:
+ if (evt.window.event == SDL_WINDOWEVENT_CLOSE)
+ {
+ run = false;
+ break;
+ }
+ break;
+ }
+ }
+
+ // do extra shit here
+ /*glClearColor(1, 0, 1, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ SDL_GL_SwapWindow(MainWindow);
+ SDL_Delay(50);*/
+ }
+
+ //SDL_GL_DeleteContext(MainGL);
+ SDL_DestroyWindow(MainWindow);
+}