aboutsummaryrefslogtreecommitdiff
path: root/src/GBACart.h
blob: 32ff6d59a5e1ac357e1c0562ee179d09e369f5b6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
/*
    Copyright 2016-2023 melonDS team

    This file is part of melonDS.

    melonDS is free software: you can redistribute it and/or modify it under
    the terms of the GNU General Public License as published by the Free
    Software Foundation, either version 3 of the License, or (at your option)
    any later version.

    melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with melonDS. If not, see http://www.gnu.org/licenses/.
*/

#ifndef GBACART_H
#define GBACART_H

#include <memory>
#include "types.h"
#include "Savestate.h"

namespace GBACart
{

enum CartType
{
    Default = 0x001,
    Game = 0x101,
    GameSolarSensor = 0x102,
    RAMExpansion = 0x201,
};

// CartCommon -- base code shared by all cart types
class CartCommon
{
public:
    CartCommon();
    virtual ~CartCommon();

    virtual u32 Type() const = 0;
    virtual u32 Checksum() const { return 0; }

    virtual void Reset();

    virtual void DoSavestate(Savestate* file);

    virtual void SetupSave(u32 type);
    virtual void LoadSave(const u8* savedata, u32 savelen);

    virtual int SetInput(int num, bool pressed);

    virtual u16 ROMRead(u32 addr);
    virtual void ROMWrite(u32 addr, u16 val);

    virtual u8 SRAMRead(u32 addr);
    virtual void SRAMWrite(u32 addr, u8 val);

    [[nodiscard]] virtual const u8* GetROM() const { return nullptr; }
    [[nodiscard]] virtual u32 GetROMLength() const { return 0; }

    virtual u8* GetSaveMemory() const;
    virtual u32 GetSaveMemoryLength() const;
};

// CartGame -- regular retail game cart (ROM, SRAM)
class CartGame : public CartCommon
{
public:
    CartGame(u8* rom, u32 len);
    virtual ~CartGame() override;

    virtual u32 Type() const override { return CartType::Game; }
    virtual u32 Checksum() const override;

    virtual void Reset() override;

    virtual void DoSavestate(Savestate* file) override;

    virtual void SetupSave(u32 type) override;
    virtual void LoadSave(const u8* savedata, u32 savelen) override;

    virtual u16 ROMRead(u32 addr) override;
    virtual void ROMWrite(u32 addr, u16 val) override;

    virtual u8 SRAMRead(u32 addr) override;
    virtual void SRAMWrite(u32 addr, u8 val) override;

    [[nodiscard]] const u8* GetROM() const override { return ROM; }
    [[nodiscard]] u32 GetROMLength() const override { return ROMLength; }

    virtual u8* GetSaveMemory() const override;
    virtual u32 GetSaveMemoryLength() const override;
protected:
    virtual void ProcessGPIO();

    u8 SRAMRead_EEPROM(u32 addr);
    void SRAMWrite_EEPROM(u32 addr, u8 val);
    u8 SRAMRead_FLASH(u32 addr);
    void SRAMWrite_FLASH(u32 addr, u8 val);
    u8 SRAMRead_SRAM(u32 addr);
    void SRAMWrite_SRAM(u32 addr, u8 val);

    u8* ROM;
    u32 ROMLength;

    struct
    {
        u16 data;
        u16 direction;
        u16 control;

    } GPIO;

    enum SaveType
    {
        S_NULL,
        S_EEPROM4K,
        S_EEPROM64K,
        S_SRAM256K,
        S_FLASH512K,
        S_FLASH1M
    };

    // from DeSmuME
    struct
    {
        u8 state;
        u8 cmd;
        u8 device;
        u8 manufacturer;
        u8 bank;

    } SRAMFlashState;

    u8* SRAM;
    u32 SRAMLength;
    SaveType SRAMType;
};

// CartGameSolarSensor -- Boktai game cart
class CartGameSolarSensor : public CartGame
{
public:
    CartGameSolarSensor(u8* rom, u32 len);
    virtual ~CartGameSolarSensor() override;

    virtual u32 Type() const override { return CartType::GameSolarSensor; }

    virtual void Reset() override;

    virtual void DoSavestate(Savestate* file) override;

    virtual int SetInput(int num, bool pressed) override;

private:
    virtual void ProcessGPIO() override;

    static const int kLuxLevels[11];

    bool LightEdge;
    u8 LightCounter;
    u8 LightSample;
    u8 LightLevel;
};

// CartRAMExpansion -- RAM expansion cart (DS browser, ...)
class CartRAMExpansion : public CartCommon
{
public:
    CartRAMExpansion();
    ~CartRAMExpansion() override;

    virtual u32 Type() const override { return CartType::RAMExpansion; }

    void Reset() override;

    void DoSavestate(Savestate* file) override;

    u16 ROMRead(u32 addr) override;
    void ROMWrite(u32 addr, u16 val) override;

private:
    u8 RAM[0x800000];
    u16 RAMEnable;
};

// possible inputs for GBA carts that might accept user input
enum
{
    Input_SolarSensorDown = 0,
    Input_SolarSensorUp,
};

extern std::unique_ptr<CartCommon> Cart;

bool Init();
void DeInit();
void Reset();

void DoSavestate(Savestate* file);

/// Parses the given ROM data and constructs a \c GBACart::CartCommon subclass
/// that can be inserted into the emulator or used to extract information about the cart beforehand.
/// @param romdata The ROM data to parse.
/// The returned cartridge will contain a copy of this data,
/// so the caller may deallocate \c romdata after this function returns.
/// @param romlen The length of the ROM data in bytes.
/// @returns A \c GBACart::CartCommon object representing the parsed ROM,
/// or \c nullptr if the ROM data couldn't be parsed.
std::unique_ptr<CartCommon> ParseROM(const u8* romdata, u32 romlen);

/// Applies the GBACartData to the emulator state and unloads an existing ROM if any.
/// Upon successful insertion, \c cart will be nullptr and the global GBACart state
/// (\c CartROM, CartInserted, etc.) will be updated.
bool InsertROM(std::unique_ptr<CartCommon>&& cart);
bool LoadROM(const u8* romdata, u32 romlen);
void LoadSave(const u8* savedata, u32 savelen);

void LoadAddon(int type);

void EjectCart();

//bool LoadROM(const char* path, const char* sram);
//bool LoadROM(const u8* romdata, u32 filelength, const char *sram);
//void RelocateSave(const char* path, bool write);

// TODO: make more flexible, support nonbinary inputs
int SetInput(int num, bool pressed);

void SetOpenBusDecay(u16 val);

u16 ROMRead(u32 addr);
void ROMWrite(u32 addr, u16 val);

u8 SRAMRead(u32 addr);
void SRAMWrite(u32 addr, u8 val);

/// This function is intended to allow frontends to save and load SRAM
/// without using melonDS APIs.
/// Modifying the emulated SRAM for any other reason is strongly discouraged.
/// The returned pointer may be invalidated if the emulator is reset,
/// or when a new game is loaded.
/// Consequently, don't store the returned pointer for any longer than necessary.
/// @returns Pointer to this cart's SRAM if a cart is loaded and supports SRAM, otherwise \c nullptr.
u8* GetSaveMemory();

/// @returns The length of the buffer returned by ::GetSaveMemory()
/// if a cart is loaded and supports SRAM, otherwise zero.
u32 GetSaveMemoryLength();

}

#endif // GBACART_H