| Commit message (Collapse) | Author | Age |
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* implement reserved mode for bitmap sprites (not too interesting)
* mask out DISPCNT bits that don't apply to the sub GPU
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* mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM
* mode7 draws BG0, BG1 and sprites. no BG2/BG3.
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capture, master brightness still run)
fixes #491
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results in shitty audio because it's overflowing the buffer
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register, fix handling for LSL/LSR >32
fixes #479
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and add support for multiple hats
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fixes #375 (midframe OAM update)
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