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* fix register alloc for half word loadsRSDuck2020-04-26
* remove unneeded dolphin code, C++11 static_assertRSDuck2020-04-26
* jit: fix RSCRSDuck2020-04-26
* remove debug printfRSDuck2020-04-26
* fix uninitialised memory mappingRSDuck2020-04-26
* jit: fix thumb hi reg alu and mcr haltRSDuck2020-04-26
* jit: decrease blockcache AddrMapping size for ARM9RSDuck2020-04-26
* jit: fix misc static branch thingsRSDuck2020-04-26
* jit: LDM/STM keep proper stack alignmentRSDuck2020-04-26
* jit: fix BLX_reg with rn=lrRSDuck2020-04-26
* jit: add compile optionRSDuck2020-04-26
* jit: remove unnessary files from dolphinRSDuck2020-04-26
* jit: make everything configurableRSDuck2020-04-26
* jit: fix linuxRSDuck2020-04-26
* jit: fix wrongly placed constRSDuck2020-04-26
* jit: SMULL and SMLALRSDuck2020-04-26
* jit: LDM/STM finally(!) working + MUL, MLA and CLZRSDuck2020-04-26
* jit: branch instructionsRSDuck2020-04-26
* jit: thumb block transfer workingRSDuck2020-04-26
* JIT: most mem instructions workingRSDuck2020-04-26
* JIT: compilation of word load and storeRSDuck2020-04-26
* jit: correct cycle counting for thumb shift by regRSDuck2020-04-26
* JIT: implemented most ALU instructionsRSDuck2020-04-26
* JIT: baseRSDuck2020-04-26
* prepare JIT beta branchArisotura2020-04-26
* Windows: explicitly link gdi32Nadia Holmquist Pedersen2020-04-12
* Use pkg-config to find SDL2 on WindowsNadia Holmquist Pedersen2020-04-12
* GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
* should probably be a strncmp() and not strncasecmp()Arisotura2020-03-30
* Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2020-03-30
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| * Update main.cppniemand-deu2020-02-26
* | properly handle ROMs with encrypted secure areaArisotura2020-03-30
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* detect whether we are running the gameArisotura2020-02-24
* flesh shit out for loading a cheat fileArisotura2020-02-24
* fix teh commentArisotura2020-02-24
* change ParseTextCode() so we can specify the length of an individual AR code ...Arisotura2020-02-16
* also that might have been bad for security. who knows.Arisotura2020-02-15
* now we can even parse the code from a text code. bahaahhhhArisotura2020-02-15
* Arisotura will you ever clean up after yourself. this is like your goddamn ap...Arisotura2020-02-15
* finish the AR interpreter, I guessArisotura2020-02-15
* * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
* well, more AR shitoArisotura2020-02-14
* update copyright yearsArisotura2020-02-14
* miserable, feeble little attempt at executing AR codes.Arisotura2020-02-14
* lay base for AR cheatzorz. baahahhhhArisotura2020-02-14
* Merge pull request #544 from i404788/masterArisotura2020-02-14
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| * Fix weird spacingi4047882019-12-12
| * Coding style + weird spacingi4047882019-11-20