index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
*
Fix FreeBSD undefined identifier issues in Lan_PCap.cpp
WaluigiWare64
2021-01-05
*
Set menubar height to 0 in fullscreen (#924)
Madhav Kanbur
2021-01-05
*
GX: fix vector test
RSDuck
2021-01-04
*
fix mac/clang build again
RSDuck
2021-01-02
*
use C++ style structs everywhere
RSDuck
2021-01-02
*
fix mac/clang build
RSDuck
2021-01-02
*
prevent bleeding in screen texture
RSDuck
2021-01-02
*
make FIFO size static whene possible
RSDuck
2020-12-30
*
Add option to open recent files
Madhav Kanbur
2020-12-30
*
GX: add fastpath for single parameter cmds
RSDuck
2020-12-30
*
don't calculate the CRC checksum of ROMs on load
RSDuck
2020-12-30
*
Fix the ARM64 Code Emitter on macOS
WaluigiWare64
2020-12-28
*
heh
Arisotura
2020-12-25
*
welp
Arisotura
2020-12-25
*
clean up some things
Arisotura
2020-12-24
*
fix last commit, account for little endian
RSDuck
2020-12-24
*
add eCDP to romlist
RSDuck
2020-12-24
*
Fix JIT linkage on ARM64 Macs (#890)
WaluigiWare64
2020-12-24
*
remove the hardcoded F11 debug key before I forget about it again
Arisotura
2020-12-24
*
add palette and OAM dirty flag
RSDuck
2020-12-23
*
fix segfault for build with OpenGL disabled
RSDuck
2020-12-14
*
correct save type for Jelly Belly - Ballistic Beans (USA)
Arisotura
2020-12-14
*
don't axe error bits when writing to IPCFIFOCNT. fixes #801
Arisotura
2020-12-11
*
GL: don't break rendering order when translucent polygons contain opaque pixels.
Arisotura
2020-12-11
*
GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha...
Arisotura
2020-12-11
*
Fix fastmem building on ARM64 Macs (#841)
WaluigiWare64
2020-12-11
*
GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine...
Arisotura
2020-12-10
*
GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...
Arisotura
2020-12-10
*
remove some debug crap
Arisotura
2020-12-10
*
only start display capture on first line
RSDuck
2020-12-09
*
VRAM dirty tracking fix reset/savestate load
RSDuck
2020-12-09
*
add cur vertex and light information to savestate
RSDuck
2020-12-09
*
aligned_alloc instead of memalign
RSDuck
2020-12-09
*
rename the class as well
RSDuck
2020-12-07
*
change cmake file as well
RSDuck
2020-12-07
*
rename GPU2DSoft.cpp to GPU2D_Soft.cpp
RSDuck
2020-12-07
*
fix toggle FPS hotkey
RSDuck
2020-12-07
*
lay base for multiple GPU2D backends
RSDuck
2020-12-06
*
fix #838
RSDuck
2020-12-05
*
Merge remote-tracking branch 'remotes/origin/master' into dsi_camera
Arisotura
2020-12-04
|
\
|
*
always cap FPS to 1000
RSDuck
2020-12-04
|
*
fix 4-bit affine sprites
RSDuck
2020-12-03
|
*
Use AF_LINK and net/if_dl.h on all non-Linux systems (#835)
WaluigiWare64
2020-12-01
|
*
Rename jit linkage asm files (#836)
webgeek1234
2020-12-01
|
*
Merge vram dirty tracking
RSDuck
2020-11-30
|
*
Use ashmem instead of memfd_create on Android. (#816)
Filippo Scognamiglio
2020-11-30
|
*
Add support for macOS (#771)
WaluigiWare64
2020-11-29
|
*
fix DSi mode with interpreter
RSDuck
2020-11-26
|
*
Add radio buttons to switch between Direct and Indirect Mode (#822)
WaluigiWare64
2020-11-22
|
*
Fix fullscreen toggle with joysticks (#821)
WaluigiWare64
2020-11-22
[next]