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* Fix FreeBSD undefined identifier issues in Lan_PCap.cppWaluigiWare642021-01-05
* Set menubar height to 0 in fullscreen (#924)Madhav Kanbur2021-01-05
* GX: fix vector testRSDuck2021-01-04
* fix mac/clang build againRSDuck2021-01-02
* use C++ style structs everywhereRSDuck2021-01-02
* fix mac/clang buildRSDuck2021-01-02
* prevent bleeding in screen textureRSDuck2021-01-02
* make FIFO size static whene possibleRSDuck2020-12-30
* Merge pull request #918 from abcdjdj/open-recentArisotura2020-12-30
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| * Add option to open recent filesMadhav Kanbur2020-12-30
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* GX: add fastpath for single parameter cmdsRSDuck2020-12-30
* don't calculate the CRC checksum of ROMs on loadRSDuck2020-12-30
* Merge pull request #911 from WaluigiWare64/fix/macos-arm64-emitterArisotura2020-12-29
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| * Fix the ARM64 Code Emitter on macOSWaluigiWare642020-12-28
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* hehArisotura2020-12-25
* welpArisotura2020-12-25
* clean up some thingsArisotura2020-12-24
* fix last commit, account for little endianRSDuck2020-12-24
* add eCDP to romlistRSDuck2020-12-24
* Fix JIT linkage on ARM64 Macs (#890)WaluigiWare642020-12-24
* remove the hardcoded F11 debug key before I forget about it againArisotura2020-12-24
* add palette and OAM dirty flagRSDuck2020-12-23
* fix segfault for build with OpenGL disabledRSDuck2020-12-14
* correct save type for Jelly Belly - Ballistic Beans (USA)Arisotura2020-12-14
* don't axe error bits when writing to IPCFIFOCNT. fixes #801Arisotura2020-12-11
* GL: don't break rendering order when translucent polygons contain opaque pixels.Arisotura2020-12-11
* GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha...Arisotura2020-12-11
* Fix fastmem building on ARM64 Macs (#841)WaluigiWare642020-12-11
* GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine...Arisotura2020-12-10
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
* remove some debug crapArisotura2020-12-10
* Ubuntu CI cleanups (#842)Nadia Holmquist Pedersen2020-12-09
* only start display capture on first lineRSDuck2020-12-09
* VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
* add cur vertex and light information to savestateRSDuck2020-12-09
* Merge branch 'master' of https://github.com/Arisotura/melonDSRSDuck2020-12-09
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| * Ignore all .DS_Store files (#839)WaluigiWare642020-12-07
* | aligned_alloc instead of memalignRSDuck2020-12-09
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* rename the class as wellRSDuck2020-12-07
* change cmake file as wellRSDuck2020-12-07
* rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07
* fix toggle FPS hotkeyRSDuck2020-12-07
* lay base for multiple GPU2D backendsRSDuck2020-12-06
* fix non static LTO windows buildRSDuck2020-12-05
* fix #838RSDuck2020-12-05
* Merge pull request #837 from Arisotura/dsi_cameraArisotura2020-12-04
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| * Merge remote-tracking branch 'remotes/origin/master' into dsi_cameraArisotura2020-12-04
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* | always cap FPS to 1000RSDuck2020-12-04
* | fix 4-bit affine spritesRSDuck2020-12-03
* | Use AF_LINK and net/if_dl.h on all non-Linux systems (#835)WaluigiWare642020-12-01