| Commit message (Expand) | Author | Age |
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
* | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) | StapleButter | 2017-04-28 |
* | add 32bit write to DIVCNT and SQRTCNT | StapleButter | 2017-04-28 |
* | only trigger cart DMA on the CPU for which the cart interface is enabled. | StapleButter | 2017-04-27 |
* | set POSTFLG to 1 upon direct boot. fixes Pokémon White among others. | StapleButter | 2017-04-26 |
* | fix display capture blending bugs. fancypants motion blur filters shouldn't l... | StapleButter | 2017-04-25 |
* | tiny thing | StapleButter | 2017-04-25 |
* | support 16bit access to the DMA fill regs | StapleButter | 2017-04-25 |
* | better heuristic for Flash save type | StapleButter | 2017-04-25 |
* | implement leading gap and 0x200-gap delays for ROM transfers | StapleButter | 2017-04-25 |
* | misc optimizations | StapleButter | 2017-04-25 |
* | support 8-bit writes to the color effect registers | StapleButter | 2017-04-24 |
* | implement 8bit reads to the joypad ports | StapleButter | 2017-04-24 |
* | oh well | StapleButter | 2017-04-23 |
* | a few attempts at optimization | StapleButter | 2017-04-23 |
* | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 |
* | fix shadow oddities | StapleButter | 2017-04-22 |
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
* | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 |
* | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 |
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
* | small optimizations to the 3D renderer | StapleButter | 2017-04-13 |
* | hopefully fix the DMA bug without breaking everything this time. | StapleButter | 2017-04-13 |
* | * decal texture blending | StapleButter | 2017-04-12 |
* | make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasion... | StapleButter | 2017-04-12 |
* | better wifi stub | StapleButter | 2017-04-12 |
* | make ROM command handling accurate, remove gross DMA hack. | StapleButter | 2017-04-11 |
* | fix addressing for tiny EEPROM. | StapleButter | 2017-04-11 |
* | bypass first save command byte when it's zero. for Pokémon games. | StapleButter | 2017-04-10 |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | some attempt at actually stubbing out wifi. except it won't fucking work. | StapleButter | 2017-04-10 |
* | box test, pos test, vec test | StapleButter | 2017-04-09 |
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
* | * fix bug with 0-line tall windows (would be enabled for the whole screen) | StapleButter | 2017-04-09 |
* | windows! | StapleButter | 2017-04-09 |
* | * sound capture from left/right mixers | StapleButter | 2017-04-08 |
* | * stub more wifi crap | StapleButter | 2017-04-07 |
* | * PCM8, PCM16, ADPCM, white noise | StapleButter | 2017-04-07 |
* | preliminary audio. only supports PSG (and handles all channels as such). drop... | StapleButter | 2017-04-06 |
* | start SPU work | StapleButter | 2017-04-06 |
* | * bump version number | StapleButter | 2017-04-04 |
* | allow crapoed THUMB hireg ADD/CMP/MOV | StapleButter | 2017-03-31 |
* | allow 16/32 bit writes and reads to the gamecard command registers. | StapleButter | 2017-03-31 |
* | one last fix | StapleButter | 2017-03-30 |
* | fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap. | StapleButter | 2017-03-30 |
* | I am a fucking idiot | StapleButter | 2017-03-29 |
* | maybe this shit will finally work. also update the README. | StapleButter | 2017-03-29 |
* | tweaks | StapleButter | 2017-03-29 |
* | derp | StapleButter | 2017-03-29 |
* | finish Flash support, mostly | StapleButter | 2017-03-29 |