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melonDS
master
modified version of melonDS used for school/vsr
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blarg.
StapleButter
2018-12-11
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add CRC32 shit
StapleButter
2018-12-11
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more sensible cache timings
StapleButter
2018-12-11
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Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D...
StapleButter
2018-12-11
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add back faster prefetch for ARM9
StapleButter
2018-12-11
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change where audio/joystick are inited, attempting to fix potential COM initi...
StapleButter
2018-12-11
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finish the work on the main loop. finally fix all cases of desync I could fin...
StapleButter
2018-12-11
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temp commit
StapleButter
2018-12-11
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fix bugs
StapleButter
2018-12-09
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make it fasterer
StapleButter
2018-12-09
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take it somewhere.
StapleButter
2018-12-09
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start devolving things.
StapleButter
2018-12-08
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make this other branch where we're going to actually make it usable
StapleButter
2018-12-08
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begin PU work
StapleButter
2018-12-04
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axe CP15.h, we don't need it anymore.
StapleButter
2018-12-04
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begin work on general timing renovation. way shitty because it behaves as if ...
StapleButter
2018-12-04
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do not require dpad mappings for joystick axis to work
StapleButter
2018-12-02
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oopsies
StapleButter
2018-11-28
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add some missing shit to savestates
StapleButter
2018-11-25
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revise windows to be even closer to hardware.
StapleButter
2018-11-25
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on the DS, windows with backward coordinates end up inside-out. revise window...
StapleButter
2018-11-25
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fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl...
StapleButter
2018-11-25
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add support for forced-blank. fixing spurious colors during screen transition...
StapleButter
2018-11-24
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well yeah that's what I thought
StapleButter
2018-11-24
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drain GX pipelines when there's nothing else running. fixes some weird bugs, ...
StapleButter
2018-11-24
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* fix possible issues with GXFIFO stalling
StapleButter
2018-11-24
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add proper support for GXFIFO stalls.
StapleButter
2018-11-23
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beginning timing renovation.
StapleButter
2018-11-09
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make the ARM clock shift configurable. nothing fancy there, just paving the w...
StapleButter
2018-11-07
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* store all 32 matrix stack entries in savestates instead of 31.
StapleButter
2018-11-05
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3D: fix0r matrix stack handling when stack pointers overflow (it fucking wrap...
StapleButter
2018-11-05
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3D: keep the rasterizer from accidentally going out of bounds when given very...
StapleButter
2018-11-04
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Merge branch 'master' of https://github.com/StapleButter/melonDS
StapleButter
2018-10-27
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Merge pull request #248 from Dirbaio/master
StapleButter
2018-10-27
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Make "unknown IO" messages consistent, all including value and PC.
Dario Nieuwenhuis
2018-05-24
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Make Main RAM size configurable in a single place.
Dario Nieuwenhuis
2018-05-24
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fix implementation of CoTaskMemRealloc, as it can decide to move the buffer e...
StapleButter
2018-10-27
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oops! don't hardcode a 9
StapleButter
2018-10-27
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fix configfile loading under Windows, for when it checks AppData
StapleButter
2018-10-27
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remove trainwrecky code that caused issues now.
StapleButter
2018-10-26
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fuck that shit.
StapleButter
2018-10-26
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finally come up with a (crummy) solution for those fucking shitty submenus
StapleButter
2018-10-26
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until we actually get somewhere with the menu crap... fix potential crashes w...
StapleButter
2018-10-26
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fix GTK menus asploding upon exit. hopefully. fuck this code
StapleButter
2018-10-26
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call it a release???
StapleButter
2018-10-24
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misc things
StapleButter
2018-10-24
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separate SRAM setting coded, I guess
StapleButter
2018-10-24
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* code function for relocating the savefile.
StapleButter
2018-10-23
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pass savefile name to NDS::LoadROM() instead of having the core generate it.
StapleButter
2018-10-23
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fix more shit
StapleButter
2018-10-23
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