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melonDS
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modified version of melonDS used for school/vsr
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Author
Age
*
fix possible crashes upon exit
StapleButter
2017-09-19
*
Windows: fix colors. use fallback if hardware render mode doesn't work.
StapleButter
2017-09-19
*
GTK: apply window client size to childHolderWidget. fixes sizing when a menub...
StapleButter
2017-09-19
*
GTK: thread-safe refresh. doesn't freeze randomly anymore.
StapleButter
2017-09-19
*
add Platform thread/semaphore support, using SDL
StapleButter
2017-09-19
*
change final framebuffer format (again. sorry.) to xRGB, more compatible
StapleButter
2017-09-19
*
libui: add cairo bitmap code (preliminary). fix bug where putting a draw area...
StapleButter
2017-09-19
*
libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. a...
StapleButter
2017-09-19
*
touchscreen input
StapleButter
2017-09-17
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* attempt at keyboard input, via raw scancodes
StapleButter
2017-09-17
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sound
StapleButter
2017-09-14
*
* build settings for Release
StapleButter
2017-09-14
*
actually run the emulator
StapleButter
2017-09-14
*
start working on API to draw bitmaps
StapleButter
2017-09-14
*
libui: primp file picker dialogs
StapleButter
2017-09-11
*
actually take it somewhere
StapleButter
2017-09-09
*
another UI attempt, I guess.
StapleButter
2017-09-09
*
3D: blend translucent pixels with bottom pixels when needed.
StapleButter
2017-08-28
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3D: move shadow mask rendering to separate function, optimize it (it doesn't ...
StapleButter
2017-08-28
*
fix antialiasing along Y-major edges
StapleButter
2017-08-28
*
3D:
StapleButter
2017-08-28
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
*
3D: revise fog calculation to match hardware (emulate precision loss and over...
StapleButter
2017-08-16
*
* allow 128KB firmwares (DSi/3DS dumps)
StapleButter
2017-08-05
*
3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.
StapleButter
2017-07-24
*
dgfhtrydthg
StapleButter
2017-07-23
*
2D: mosaic
StapleButter
2017-07-23
*
add some more GPU IO
StapleButter
2017-07-23
*
implement 8bit writes to DISPCNT/BGCNT/BGPOS
StapleButter
2017-07-23
*
* FPS counter displays target framerate
StapleButter
2017-07-21
*
* bump version number
StapleButter
2017-07-16
*
add setting for whether to bind the wifi socket to any address or to loopback...
StapleButter
2017-07-16
*
while we're at it: emulate div/sqrt timings
StapleButter
2017-07-15
*
add basic response for Pokémon IR transceiver (SPI command 08). lets your po...
StapleButter
2017-07-15
*
implement transfer delays for both SPI busses
StapleButter
2017-07-15
*
separate polygonID attributes for opaque and translucent pixels.
StapleButter
2017-07-15
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3D: fix Z calculation in Z-buffering mode (should use original W, not normali...
StapleButter
2017-07-14
*
apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
*
2D: fix blending against the 3D layer or bitmap sprites (when those are secon...
StapleButter
2017-07-14
*
fix potential overflow in fog density calculation
StapleButter
2017-07-14
*
* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
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attempt to fix interpolation when y0>y1
StapleButter
2017-07-10
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normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
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3D:
StapleButter
2017-07-06
*
2D: fix rotscaled bitmap sprites (dumb bug of the year).
StapleButter
2017-07-06
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3D: opaque polygons are sorted by winding order
StapleButter
2017-07-06
*
apparently they suck at keeping their SDL distributions up to date
StapleButter
2017-07-05
*
2D: implement large BG, fix non-large bitmap BG. fixes #61
StapleButter
2017-07-05
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support 16-bit reads to the div/sqrt registers
StapleButter
2017-07-05
*
3D: Y-sorting
StapleButter
2017-07-05
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