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* * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
| | | | * remove 'antialiasing' for now
* Merge branch 'blackmagic'Arisotura2019-05-25
|\ | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
| * fix possible crashArisotura2019-05-25
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| * finalize the GL/software switchArisotura2019-05-25
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| * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | | | | | individually for filtering.
| * also support alpha-only fogArisotura2019-05-25
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| * implement fog correctlyArisotura2019-05-25
| | | | | | | | also some base work for edgemarking
| * feeble, miserable little attempt at emulating fogArisotura2019-05-25
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| * finish fixing shadowsArisotura2019-05-25
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| * fix shadow bugsArisotura2019-05-25
| | | | | | | | bahaahah
| * of courseArisotura2019-05-24
| | | | | | | | I'm a complete and absolute fucking idiot
| * fix more bugsArisotura2019-05-24
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| * getting somewhere??Arisotura2019-05-24
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| * properly recreate window based on changes to either video output method or ↵Arisotura2019-05-24
| | | | | | | | 3D renderer
| * more code botchingArisotura2019-05-24
| | | | | | | | | | | | it's less shitty tho but still has bugs
| * add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | bahahahaaa
| * botch the codeArisotura2019-05-23
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| * welp.Arisotura2019-05-21
| | | | | | | | progress
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| * burpArisotura2019-05-20
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| * remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
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| * lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
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| * properly clean up GL resourcesArisotura2019-05-19
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| * make shadows work without relying on black magic.Arisotura2019-05-19
| | | | | | | | clean up the code some.
| * botch more codeArisotura2019-05-19
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| * begin botching the codeArisotura2019-05-19
| | | | | | | | BAHAHAHAAAA
| * finally fix shadows, mostlyArisotura2019-05-18
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| * 'fix' shadowsArisotura2019-05-18
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| * also, do master brightnessArisotura2019-05-18
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| * woopsArisotura2019-05-18
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| * actually finish display capture in hardware-accel modeArisotura2019-05-18
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| * start work on display captureArisotura2019-05-17
| | | | | | | | also fix a bug in the compositing shader
| * fix 3D doublebufferingArisotura2019-05-17
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| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| * fix 3D on bottom screenArisotura2019-05-16
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| * BAHAHAHHHHArisotura2019-05-16
| | | | | | | | HARK HARK HARK
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| * Arisotura is a fucking derpArisotura2019-05-16
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| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| * don't hardcode screen sizesArisotura2019-05-16
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| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| * botch GL support.Arisotura2019-05-15
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| * begin butchering uiAreaArisotura2019-05-15
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| * BAHAHAHAHAHAArisotura2019-05-14
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| * derping aroundArisotura2019-05-14
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| * resolution switch somewhat functionalArisotura2019-05-12
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| * don't scale the screen gapArisotura2019-05-12
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| * de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | init framebuffer to black. fix bugs.
| * finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | | | | | be fast, but hey, it's here)
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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