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Commit message (Collapse)AuthorAge
* fix crash under Windows 10StapleButter2017-09-30
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* actual joystick inputStapleButter2017-09-30
| | | | also sync keyboard input nicely
* allow entering joystick configStapleButter2017-09-30
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* actually get the input dialog somewhereStapleButter2017-09-30
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* get the input dialog startedStapleButter2017-09-26
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* add general emu settings dialogStapleButter2017-09-25
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* change default keyboard mappingStapleButter2017-09-23
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* * support for dragdropStapleButter2017-09-23
| | | | | * support for loading ROMs via command line (except it will try to get the BIOS/firmware from where the ROM is. derp) * re-add missing BIOS/firmware dialog. fix libui to allow dialogs without a parent window.
* add hooks for when the window gets/loses focus.StapleButter2017-09-23
| | | | | properly refocus draw area. lay base for dragdrop.
* make Quit menu item actually workStapleButter2017-09-23
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* avoid potential race conditions during reset/etc by waiting till the emu ↵StapleButter2017-09-22
| | | | thread got the message to pause
* oh also, fuck that shitStapleButter2017-09-21
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* change 'pause' menu item to a proper check item. GTK is picky about it.StapleButter2017-09-21
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* reenable wifi socket codeStapleButter2017-09-21
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* goodbye wx crap. you will not be missed.StapleButter2017-09-21
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* I'm an idiotStapleButter2017-09-21
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* make it a menu option while we're at itStapleButter2017-09-21
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* add support for SPI shutdown, btwStapleButter2017-09-21
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* double-buffer framebuffer, eliminates artifactsStapleButter2017-09-21
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* implement run/pause/reset menusStapleButter2017-09-21
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* fix possible crashes upon exitStapleButter2017-09-19
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* Windows: fix colors. use fallback if hardware render mode doesn't work.StapleButter2017-09-19
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* GTK: apply window client size to childHolderWidget. fixes sizing when a ↵StapleButter2017-09-19
| | | | menubar is present.
* GTK: thread-safe refresh. doesn't freeze randomly anymore.StapleButter2017-09-19
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* add Platform thread/semaphore support, using SDLStapleButter2017-09-19
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* change final framebuffer format (again. sorry.) to xRGB, more compatibleStapleButter2017-09-19
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* libui: add cairo bitmap code (preliminary). fix bug where putting a draw ↵StapleButter2017-09-19
| | | | area directly in the window caused it to be tiny.
* libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. ↵StapleButter2017-09-19
| | | | add the right cmake shit.
* touchscreen inputStapleButter2017-09-17
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* * attempt at keyboard input, via raw scancodesStapleButter2017-09-17
| | | | | * load config, etc * some things are nicer, too
* soundStapleButter2017-09-14
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* * build settings for ReleaseStapleButter2017-09-14
| | | | * fix off-by-one error in bitmap drawing
* actually run the emulatorStapleButter2017-09-14
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* start working on API to draw bitmapsStapleButter2017-09-14
| | | | lay out emu thread
* libui: primp file picker dialogsStapleButter2017-09-11
| | | | | * support for filters, for Windows (tested) and GTK (theoretical) * add extra parameter for setting the start directory, but not supported yet
* actually take it somewhereStapleButter2017-09-09
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* another UI attempt, I guess.StapleButter2017-09-09
| | | | sorry.
* 3D: blend translucent pixels with bottom pixels when needed.StapleButter2017-08-28
| | | | fixes antialiasing within shadows, under translucent polygons, etc
* 3D: move shadow mask rendering to separate function, optimize it (it doesn't ↵StapleButter2017-08-28
| | | | need to interpolate all vertex attributes)
* fix antialiasing along Y-major edgesStapleButter2017-08-28
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* 3D:StapleButter2017-08-28
| | | | | * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work)
* 3D: faster and more accurate interpolationStapleButter2017-08-17
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* 3D: revise fog calculation to match hardware (emulate precision loss and ↵StapleButter2017-08-16
| | | | overflow with big shifts)
* * allow 128KB firmwares (DSi/3DS dumps)StapleButter2017-08-05
| | | | * document firmware sizes better
* 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.StapleButter2017-07-24
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* dgfhtrydthgStapleButter2017-07-23
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* 2D: mosaicStapleButter2017-07-23
| | | | sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
* add some more GPU IOStapleButter2017-07-23
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* implement 8bit writes to DISPCNT/BGCNT/BGPOSStapleButter2017-07-23
| | | | fixes #98
* * FPS counter displays target framerateStapleButter2017-07-21
| | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing