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melonDS
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modified version of melonDS used for school/vsr
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Author
Age
*
start cleaning up: move OpenGL stuff out of EmuThread
Arisotura
2023-12-26
*
oops
Arisotura
2023-12-25
*
add convenience method to Window class for OSD messages
Arisotura
2023-12-25
*
move MainWindow and Screen stuff to separate files; WIP
Arisotura
2023-12-24
*
Support GBA .sav file with appended .rtc (#1927)
Samuel Magnan
2023-12-24
*
fix possible crash
Arisotura
2023-12-23
*
do not access NDS object emulation is paused
RSDuck
2023-12-22
*
Don't try to call transferLayout on non-GL ScreenPanel
Nadia Holmquist Pedersen
2023-12-22
*
Attempt to get rid of leftover QSharedMemory instance after crash
Nadia Holmquist Pedersen
2023-12-22
*
Reset DS object directly after creation
RSDuck
2023-12-21
*
call Reset on 3D renderer object
RSDuck
2023-12-21
*
Check Q_OS_UNIX define instead
Nadia Holmquist Pedersen
2023-12-20
*
Fix generic icon when using Wayland
Daniel Simon
2023-12-20
*
Wrap the `EnableJIT` initialization in an `#ifdef` (#1922)
Jesse Talavera
2023-12-20
*
Set `NDS::EnableJIT` in the constructor (#1921)
Jesse Talavera
2023-12-19
*
Fix an incorrect use of `std::move` (#1919)
Jesse Talavera
2023-12-16
*
Add a call to `std::move` that I missed (#1917)
Jesse Talavera
2023-12-15
*
Simplify the SRAM's representation in `NDSCartArgs` (#1914)
Jesse Talavera
2023-12-15
*
Fix detection of native NDS ARM BIOS images (#1910)
Jesse Talavera
2023-12-15
*
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
Jesse Talavera
2023-12-15
*
Support emulating R4 Revolution/M3DS Simply cartridges. (#1854)
Adrian Siekierka
2023-12-15
*
Sprinkle `const` around where appropriate (#1909)
Jesse Talavera
2023-12-12
*
fix default emu settings tab (#1912)
Jaklyy
2023-12-12
*
Fix some conflicts with windows.h in some configurations
Nadia Holmquist Pedersen
2023-12-11
*
hopefully reset all GPU3D attributes properly
RSDuck
2023-12-08
*
Fix GBA<->DS comm not working when using FreeBIOS
Nadia Holmquist Pedersen
2023-12-08
*
Don't try to poke at the header on deinit if MPQueue is nullptr
Nadia Holmquist Pedersen
2023-12-08
*
Fix some minor instances of undefined behavior
Jesse Talavera-Greenberg
2023-12-08
*
Correctly use the refactored `JitEnableWrite`
Jesse Talavera-Greenberg
2023-12-08
*
Rearrange some `#include`s
Jesse Talavera-Greenberg
2023-12-08
*
Add some headers that were transitively included by the JIT
Jesse Talavera-Greenberg
2023-12-08
*
Move some constants to `MemConstants.h`
Jesse Talavera-Greenberg
2023-12-08
*
Exclude JIT-related declarations more aggressively
Jesse Talavera-Greenberg
2023-12-08
*
Add `override` to the ARM64 JIT's destructor
Jesse Talavera-Greenberg
2023-12-08
*
Don't set the JIT args if the JIT is off
Jesse Talavera-Greenberg
2023-12-08
*
Add stubs for `NDS::IsJITEnabled` and `SetJITArgs` for when the JIT is excluded
Jesse Talavera-Greenberg
2023-12-08
*
Remove a loose qualifier
Jesse Talavera-Greenberg
2023-12-08
*
Soften restrictions around `ARMJIT_Memory::RemapNWRAM`
Jesse Talavera-Greenberg
2023-12-08
*
FreeBIOS: Ensure upper 16 bits are cleared in the initial crc16 value.
CasualPokePlayer
2023-12-06
*
Remove the last `ConfigEntry` state (#1902)
Jesse Talavera
2023-12-05
*
Use a `constexpr`-friendly cosine implementation (#1903)
Jesse Talavera
2023-12-05
*
Initialize the framebuffers within the constructor (#1901)
Jesse Talavera
2023-12-04
*
Refactor how save data (including SD cards) is initialized (#1898)
Jesse Talavera
2023-12-04
*
Slight cleanup to SPU (#1900)
Jesse Talavera
2023-12-04
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
Refactor `NDS` and `DSi` to be objects (#1893)
Jesse Talavera-Greenberg
2023-11-28
*
DSi_SD: implement command 17, 24 (#1877)
Adrian Siekierka
2023-11-26
*
only fill edges when translucent if blending is enabled (#1882)
Jaklyy
2023-11-25
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Use Platform::File calls in NDS::debug (#1888)
Jesse Talavera-Greenberg
2023-11-24
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