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authorRSDuck <RSDuck@users.noreply.github.com>2023-12-08 23:42:08 +0100
committerRSDuck <RSDuck@users.noreply.github.com>2023-12-08 23:42:08 +0100
commit082310d5d5437bde589a99849f4cfacb58b1af53 (patch)
tree23b76394507376c703ddb9681f13d13eea35ba29 /src
parent69491004460fd623b81cfa3ad4bcede3e8d6250c (diff)
hopefully reset all GPU3D attributes properly
Diffstat (limited to 'src')
-rw-r--r--src/GPU3D.cpp82
-rw-r--r--src/GPU3D.h1
2 files changed, 61 insertions, 22 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 049ae58..1a879ab 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -172,17 +172,6 @@ void GPU3D::Reset() noexcept
CmdStallQueue.Clear();
- NumCommands = 0;
- CurCommand = 0;
- ParamCount = 0;
- TotalParams = 0;
-
- NumPushPopCommands = 0;
- NumTestCommands = 0;
-
- DispCnt = 0;
- AlphaRef = 0;
-
ZeroDotWLimit = 0; // CHECKME
GXStat = 0;
@@ -190,7 +179,6 @@ void GPU3D::Reset() noexcept
memset(ExecParams, 0, 32*4);
ExecParamCount = 0;
- Timestamp = 0;
CycleCount = 0;
VertexPipeline = 0;
NormalPipeline = 0;
@@ -198,6 +186,8 @@ void GPU3D::Reset() noexcept
VertexSlotCounter = 0;
VertexSlotsFree = 1;
+ NumPushPopCommands = 0;
+ NumTestCommands = 0;
MatrixMode = 0;
@@ -215,35 +205,83 @@ void GPU3D::Reset() noexcept
memset(PosMatrixStack, 0, 31 * 16*4);
memset(VecMatrixStack, 0, 31 * 16*4);
memset(TexMatrixStack, 0, 16*4);
+
ProjMatrixStackPointer = 0;
PosMatrixStackPointer = 0;
TexMatrixStackPointer = 0;
+ NumCommands = 0;
+ CurCommand = 0;
+ ParamCount = 0;
+ TotalParams = 0;
+
+ GeometryEnabled = false;
+ RenderingEnabled = false;
+
+ DispCnt = 0;
+ AlphaRefVal = 0;
+ AlphaRef = 0;
+
+ memset(ToonTable, 0, sizeof(ToonTable));
+ memset(EdgeTable, 0, sizeof(EdgeTable));
+
+ // TODO: confirm initial polyid/color/fog values
+ FogOffset = 0;
+ FogColor = 0;
+ memset(FogDensityTable, 0, sizeof(FogDensityTable));
+
+ ClearAttr1 = 0x3F000000;
+ ClearAttr2 = 0x00007FFF;
+
+ ResetRenderingState();
+
+ AbortFrame = false;
+
+ Timestamp = 0;
+
+ PolygonMode = 0;
+ memset(CurVertex, 0, sizeof(CurVertex));
+ memset(VertexColor, 0, sizeof(VertexColor));
+ memset(TexCoords, 0, sizeof(TexCoords));
+ memset(RawTexCoords, 0, sizeof(RawTexCoords));
+ memset(Normal, 0, sizeof(Normal));
+
+ memset(LightDirection, 0, sizeof(LightDirection));
+ memset(LightColor, 0, sizeof(LightColor));
+ memset(MatDiffuse, 0, sizeof(MatDiffuse));
+ memset(MatAmbient, 0, sizeof(MatAmbient));
+ memset(MatSpecular, 0, sizeof(MatSpecular));
+ memset(MatEmission, 0, sizeof(MatSpecular));
+
+ UseShininessTable = false;
+ memset(ShininessTable, 0, sizeof(ShininessTable));
+
+ PolygonAttr = 0;
+ CurPolygonAttr = 0;
+
+ TexParam = 0;
+ TexPalette = 0;
+
memset(PosTestResult, 0, 4*4);
memset(VecTestResult, 0, 2*3);
+ memset(TempVertexBuffer, 0, sizeof(TempVertexBuffer));
VertexNum = 0;
VertexNumInPoly = 0;
+ NumConsecutivePolygons = 0;
+ LastStripPolygon = nullptr;
+ NumOpaquePolygons = 0;
- CurRAMBank = 0;
CurVertexRAM = &VertexRAM[0];
CurPolygonRAM = &PolygonRAM[0];
NumVertices = 0;
NumPolygons = 0;
- NumOpaquePolygons = 0;
-
- // TODO: confirm initial polyid/color/fog values
- ClearAttr1 = 0x3F000000;
- ClearAttr2 = 0x00007FFF;
+ CurRAMBank = 0;
FlushRequest = 0;
FlushAttributes = 0;
- ResetRenderingState();
-
RenderXPos = 0;
-
- AbortFrame = false;
}
void GPU3D::DoSavestate(Savestate* file) noexcept
diff --git a/src/GPU3D.h b/src/GPU3D.h
index 8e743fa..dda78b7 100644
--- a/src/GPU3D.h
+++ b/src/GPU3D.h
@@ -254,6 +254,7 @@ public:
u32 ClearAttr1 = 0;
u32 ClearAttr2 = 0;
+
u32 RenderDispCnt = 0;
u8 RenderAlphaRef = 0;