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| * for config dialogs that reflect changes instantly, make behavior of window cl...Arisotura2019-05-25
| * close any opened dialogs when closing the main windowArisotura2019-05-25
| * * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
| * Merge branch 'blackmagic'Arisotura2019-05-25
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| | * fix possible crashArisotura2019-05-25
| | * finalize the GL/software switchArisotura2019-05-25
| | * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| | * also support alpha-only fogArisotura2019-05-25
| | * implement fog correctlyArisotura2019-05-25
| | * feeble, miserable little attempt at emulating fogArisotura2019-05-25
| | * finish fixing shadowsArisotura2019-05-25
| | * fix shadow bugsArisotura2019-05-25
| | * of courseArisotura2019-05-24
| | * fix more bugsArisotura2019-05-24
| | * getting somewhere??Arisotura2019-05-24
| | * properly recreate window based on changes to either video output method or 3D...Arisotura2019-05-24
| | * more code botchingArisotura2019-05-24
| | * add API for getting/setting window sizeArisotura2019-05-23
| | * botch the codeArisotura2019-05-23
| | * welp.Arisotura2019-05-21
| | * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
| | * burpArisotura2019-05-20
| | * remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
| | * lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
| | * properly clean up GL resourcesArisotura2019-05-19
| | * make shadows work without relying on black magic.Arisotura2019-05-19
| | * botch more codeArisotura2019-05-19
| | * begin botching the codeArisotura2019-05-19
| | * finally fix shadows, mostlyArisotura2019-05-18
| | * 'fix' shadowsArisotura2019-05-18
| | * also, do master brightnessArisotura2019-05-18
| | * woopsArisotura2019-05-18
| | * actually finish display capture in hardware-accel modeArisotura2019-05-18
| | * start work on display captureArisotura2019-05-17
| | * fix 3D doublebufferingArisotura2019-05-17
| | * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| | * fix 3D on bottom screenArisotura2019-05-16
| | * BAHAHAHHHHArisotura2019-05-16
| | * BAHAHAHAHAHAHAHAAArisotura2019-05-16
| | * Arisotura is a fucking derpArisotura2019-05-16
| | * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| | * don't hardcode screen sizesArisotura2019-05-16
| | * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| | * botch GL support.Arisotura2019-05-15
| | * begin butchering uiAreaArisotura2019-05-15
| | * BAHAHAHAHAHAArisotura2019-05-14
| | * derping aroundArisotura2019-05-14
| | * resolution switch somewhat functionalArisotura2019-05-12
| | * don't scale the screen gapArisotura2019-05-12
| | * de-hardcode the GL renderer.Arisotura2019-05-12