| Commit message (Expand) | Author | Age |
* | remove debug printing | RSDuck | 2020-04-26 |
* | fixes for flag optimisation | RSDuck | 2020-04-26 |
* | add ui confirm dialog for linux | RSDuck | 2020-04-26 |
* | optimise away unneeded flag sets | RSDuck | 2020-04-26 |
* | fix jit block size not changeable | RSDuck | 2020-04-26 |
* | abandon pipelining on jit | RSDuck | 2020-04-26 |
* | fix register alloc for half word loads | RSDuck | 2020-04-26 |
* | remove unneeded dolphin code, C++11 static_assert | RSDuck | 2020-04-26 |
* | jit: fix RSC | RSDuck | 2020-04-26 |
* | remove debug printf | RSDuck | 2020-04-26 |
* | fix uninitialised memory mapping | RSDuck | 2020-04-26 |
* | jit: fix thumb hi reg alu and mcr halt | RSDuck | 2020-04-26 |
* | jit: decrease blockcache AddrMapping size for ARM9 | RSDuck | 2020-04-26 |
* | jit: fix misc static branch things | RSDuck | 2020-04-26 |
* | jit: LDM/STM keep proper stack alignment | RSDuck | 2020-04-26 |
* | jit: fix BLX_reg with rn=lr | RSDuck | 2020-04-26 |
* | jit: add compile option | RSDuck | 2020-04-26 |
* | jit: remove unnessary files from dolphin | RSDuck | 2020-04-26 |
* | jit: make everything configurable | RSDuck | 2020-04-26 |
* | jit: fix linux | RSDuck | 2020-04-26 |
* | jit: fix wrongly placed const | RSDuck | 2020-04-26 |
* | jit: SMULL and SMLAL | RSDuck | 2020-04-26 |
* | jit: LDM/STM finally(!) working + MUL, MLA and CLZ | RSDuck | 2020-04-26 |
* | jit: branch instructions | RSDuck | 2020-04-26 |
* | jit: thumb block transfer working | RSDuck | 2020-04-26 |
* | JIT: most mem instructions working | RSDuck | 2020-04-26 |
* | JIT: compilation of word load and store | RSDuck | 2020-04-26 |
* | jit: correct cycle counting for thumb shift by reg | RSDuck | 2020-04-26 |
* | JIT: implemented most ALU instructions | RSDuck | 2020-04-26 |
* | JIT: base | RSDuck | 2020-04-26 |
* | prepare JIT beta branch | Arisotura | 2020-04-26 |
* | Windows: explicitly link gdi32 | Nadia Holmquist Pedersen | 2020-04-12 |
* | Use pkg-config to find SDL2 on Windows | Nadia Holmquist Pedersen | 2020-04-12 |
* | GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x... | Arisotura | 2020-04-12 |
* | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH) | Arisotura | 2020-04-12 |
* | GPU3D: swap vin and vout during clipping, giving results that are closer to h... | Arisotura | 2020-04-11 |
* | should probably be a strncmp() and not strncasecmp() | Arisotura | 2020-03-30 |
* | Merge branch 'master' of https://github.com/Arisotura/melonDS | Arisotura | 2020-03-30 |
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| * | Update main.cpp | niemand-deu | 2020-02-26 |
* | | properly handle ROMs with encrypted secure area | Arisotura | 2020-03-30 |
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* | detect whether we are running the game | Arisotura | 2020-02-24 |
* | flesh shit out for loading a cheat file | Arisotura | 2020-02-24 |
* | fix teh comment | Arisotura | 2020-02-24 |
* | change ParseTextCode() so we can specify the length of an individual AR code ... | Arisotura | 2020-02-16 |
* | also that might have been bad for security. who knows. | Arisotura | 2020-02-15 |
* | now we can even parse the code from a text code. bahaahhhh | Arisotura | 2020-02-15 |
* | Arisotura will you ever clean up after yourself. this is like your goddamn ap... | Arisotura | 2020-02-15 |
* | finish the AR interpreter, I guess | Arisotura | 2020-02-15 |
* | * add support for a bunch of codes (all of them minus the loop shit, really) | Arisotura | 2020-02-14 |
* | well, more AR shito | Arisotura | 2020-02-14 |