Commit message (Collapse) | Author | Age | ||
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* | | | more sensible cache timings | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | (still a big fat hack) | |||
* | | | Mario&Sonic doesn't like it when its code is running too fast; ↵ | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | dual-screen-3D shits itself big time | |||
* | | | add back faster prefetch for ARM9 | StapleButter | 2018-12-11 | |
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* | | | change where audio/joystick are inited, attempting to fix potential COM ↵ | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | initialize issues | |||
* | | | finish the work on the main loop. finally fix all cases of desync I could ↵ | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | find. also add #ifdef'd debug code to check for desyncs. | |||
* | | | temp commit | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | almost done killing ARM9/ARM7 desync, f | |||
* | | | fix bugs | StapleButter | 2018-12-09 | |
| | | | | | | | | | | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc) | |||
* | | | make it fasterer | StapleButter | 2018-12-09 | |
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* | | | take it somewhere. | StapleButter | 2018-12-09 | |
| | | | | | | | | | | | | still need to speed it up a tad. | |||
* | | | start devolving things. | StapleButter | 2018-12-08 | |
| | | | | | | | | | | | | | | | | | | also implement proper DMA timings. will not build. don't try. | |||
* | | | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 | |
| | | | | | | | | | | | | but it'll be a gross hack | |||
* | | | begin PU work | StapleButter | 2018-12-04 | |
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* | | | axe CP15.h, we don't need it anymore. | StapleButter | 2018-12-04 | |
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* | | | begin work on general timing renovation. way shitty because it behaves as if ↵ | StapleButter | 2018-12-04 | |
| | | | | | | | | | | | | caches were off, so everything will be slow as shit. | |||
* | | | do not require dpad mappings for joystick axis to work | StapleButter | 2018-12-02 | |
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* | | | oopsies | StapleButter | 2018-11-28 | |
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* | | | add some missing shit to savestates | StapleButter | 2018-11-25 | |
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* | | | revise windows to be even closer to hardware. | StapleButter | 2018-11-25 | |
| | | | | | | | | | | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe. | |||
* | | | on the DS, windows with backward coordinates end up inside-out. revise ↵ | StapleButter | 2018-11-25 | |
| | | | | | | | | | | | | window code accordingly. fixes #287. | |||
* | | | fix regression in Marvel Nemesis. keep GX cycle counter from drifting ↵ | StapleButter | 2018-11-25 | |
| | | | | | | | | | | | | absurdly far in the negatives, and fix a few other issues. | |||
* | | | add support for forced-blank. fixing spurious colors during screen ↵ | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | | | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead. | |||
* | | | well yeah that's what I thought | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | GXFIFO stalls don't stall the ARM7 | |||
* | | | drain GX pipelines when there's nothing else running. fixes some weird bugs, ↵ | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | apparently. | |||
* | | | * fix possible issues with GXFIFO stalling | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | | | | * rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho. * Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus. | |||
* | | | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 | |
| |/ |/| | | | | | | | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed. | |||
* | | beginning timing renovation. | StapleButter | 2018-11-09 | |
| | | | | | | | | | | | | smarter Reschedule(). gotta start somewhere, I guess. | |||
* | | make the ARM clock shift configurable. nothing fancy there, just paving the ↵ | StapleButter | 2018-11-07 | |
| | | | | | | | | way for DSi support later. | |||
* | | * store all 32 matrix stack entries in savestates instead of 31. | StapleButter | 2018-11-05 | |
| | | | | | | | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails. | |||
* | | 3D: fix0r matrix stack handling when stack pointers overflow (it fucking ↵ | StapleButter | 2018-11-05 | |
| | | | | | | | | | | | | wraps around). fixes #231 and probably others of the same vein. | |||
* | | 3D: keep the rasterizer from accidentally going out of bounds when given ↵ | StapleButter | 2018-11-04 | |
| | | | | | | | | | | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time. | |||
* | | Merge branch 'master' of https://github.com/StapleButter/melonDS | StapleButter | 2018-10-27 | |
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| * \ | Merge pull request #248 from Dirbaio/master | StapleButter | 2018-10-27 | |
| |\ \ | | | | | | | | | Two fixes | |||
| | * | | Make "unknown IO" messages consistent, all including value and PC. | Dario Nieuwenhuis | 2018-05-24 | |
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| | * | | Make Main RAM size configurable in a single place. | Dario Nieuwenhuis | 2018-05-24 | |
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* | | | | fix implementation of CoTaskMemRealloc, as it can decide to move the buffer ↵ | StapleButter | 2018-10-27 | |
|/ / / | | | | | | | | | | elsewhere, we have to account for that | |||
* | | | oops! don't hardcode a 9 | StapleButter | 2018-10-27 | |
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* | | | fix configfile loading under Windows, for when it checks AppData | StapleButter | 2018-10-27 | |
| | | | | | | | | | | | | | | | | | | by making it actually, you know, build the complete file path hopefully that fixes that crash bug, but I couldn't reproduce it after touching the code some. heisenbugs are lots of fun | |||
* | | | remove trainwrecky code that caused issues now. | StapleButter | 2018-10-26 | |
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* | | | fuck that shit. | StapleButter | 2018-10-26 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I fucking give up. Windows actually doesn't want to cooperate either, and is being utter shit. so, I'm going to do it the desmume way. | |||
* | | | finally come up with a (crummy) solution for those fucking shitty submenus | StapleButter | 2018-10-26 | |
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* | | | until we actually get somewhere with the menu crap... fix potential crashes ↵ | StapleButter | 2018-10-26 | |
| | | | | | | | | | | | | when exiting. | |||
* | | | fix GTK menus asploding upon exit. hopefully. fuck this code | StapleButter | 2018-10-26 | |
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* | | | call it a release??? | StapleButter | 2018-10-24 | |
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* | | | misc things | StapleButter | 2018-10-24 | |
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* | | | separate SRAM setting coded, I guess | StapleButter | 2018-10-24 | |
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* | | | * code function for relocating the savefile. | StapleButter | 2018-10-23 | |
| | | | | | | | | | | | | | | | * don't bitch at the user when trying to load a savestate file that doesn't exist. * grey out 'load state' items if there is no file. | |||
* | | | pass savefile name to NDS::LoadROM() instead of having the core generate it. | StapleButter | 2018-10-23 | |
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* | | | fix more shit | StapleButter | 2018-10-23 | |
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* | | | hopefully fix all 3D-related crashes when loading savestates | StapleButter | 2018-10-23 | |
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* | | | * start coding UI shito for savestates | StapleButter | 2018-10-23 | |
| | | | | | | | | | | | | | | | * change default mapping for L button to the key right next to Shift because we're gonna derp around with it * still some shito to fix, but hang on, we're getting there |