| Commit message (Expand) | Author | Age |
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* | | | change where audio/joystick are inited, attempting to fix potential COM initi... | StapleButter | 2018-12-11 |
* | | | finish the work on the main loop. finally fix all cases of desync I could fin... | StapleButter | 2018-12-11 |
* | | | temp commit | StapleButter | 2018-12-11 |
* | | | fix bugs | StapleButter | 2018-12-09 |
* | | | make it fasterer | StapleButter | 2018-12-09 |
* | | | take it somewhere. | StapleButter | 2018-12-09 |
* | | | start devolving things. | StapleButter | 2018-12-08 |
* | | | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 |
* | | | begin PU work | StapleButter | 2018-12-04 |
* | | | axe CP15.h, we don't need it anymore. | StapleButter | 2018-12-04 |
* | | | begin work on general timing renovation. way shitty because it behaves as if ... | StapleButter | 2018-12-04 |
* | | | do not require dpad mappings for joystick axis to work | StapleButter | 2018-12-02 |
* | | | oopsies | StapleButter | 2018-11-28 |
* | | | add some missing shit to savestates | StapleButter | 2018-11-25 |
* | | | revise windows to be even closer to hardware. | StapleButter | 2018-11-25 |
* | | | on the DS, windows with backward coordinates end up inside-out. revise window... | StapleButter | 2018-11-25 |
* | | | fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl... | StapleButter | 2018-11-25 |
* | | | add support for forced-blank. fixing spurious colors during screen transition... | StapleButter | 2018-11-24 |
* | | | well yeah that's what I thought | StapleButter | 2018-11-24 |
* | | | drain GX pipelines when there's nothing else running. fixes some weird bugs, ... | StapleButter | 2018-11-24 |
* | | | * fix possible issues with GXFIFO stalling | StapleButter | 2018-11-24 |
* | | | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
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* | | beginning timing renovation. | StapleButter | 2018-11-09 |
* | | make the ARM clock shift configurable. nothing fancy there, just paving the w... | StapleButter | 2018-11-07 |
* | | * store all 32 matrix stack entries in savestates instead of 31. | StapleButter | 2018-11-05 |
* | | 3D: fix0r matrix stack handling when stack pointers overflow (it fucking wrap... | StapleButter | 2018-11-05 |
* | | 3D: keep the rasterizer from accidentally going out of bounds when given very... | StapleButter | 2018-11-04 |
* | | Merge branch 'master' of https://github.com/StapleButter/melonDS | StapleButter | 2018-10-27 |
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| * \ | Merge pull request #248 from Dirbaio/master | StapleButter | 2018-10-27 |
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| | * | | Make "unknown IO" messages consistent, all including value and PC. | Dario Nieuwenhuis | 2018-05-24 |
| | * | | Make Main RAM size configurable in a single place. | Dario Nieuwenhuis | 2018-05-24 |
* | | | | fix implementation of CoTaskMemRealloc, as it can decide to move the buffer e... | StapleButter | 2018-10-27 |
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* | | | oops! don't hardcode a 9 | StapleButter | 2018-10-27 |
* | | | fix configfile loading under Windows, for when it checks AppData | StapleButter | 2018-10-27 |
* | | | remove trainwrecky code that caused issues now. | StapleButter | 2018-10-26 |
* | | | fuck that shit. | StapleButter | 2018-10-26 |
* | | | finally come up with a (crummy) solution for those fucking shitty submenus | StapleButter | 2018-10-26 |
* | | | until we actually get somewhere with the menu crap... fix potential crashes w... | StapleButter | 2018-10-26 |
* | | | fix GTK menus asploding upon exit. hopefully. fuck this code | StapleButter | 2018-10-26 |
* | | | call it a release??? | StapleButter | 2018-10-24 |
* | | | misc things | StapleButter | 2018-10-24 |
* | | | separate SRAM setting coded, I guess | StapleButter | 2018-10-24 |
* | | | * code function for relocating the savefile. | StapleButter | 2018-10-23 |
* | | | pass savefile name to NDS::LoadROM() instead of having the core generate it. | StapleButter | 2018-10-23 |
* | | | fix more shit | StapleButter | 2018-10-23 |
* | | | hopefully fix all 3D-related crashes when loading savestates | StapleButter | 2018-10-23 |
* | | | * start coding UI shito for savestates | StapleButter | 2018-10-23 |
* | | | 3D: attempt at fixing that shadow/AA interaction bug in the MKDS character se... | StapleButter | 2018-10-22 |
* | | | rewrite how structures are stored to savestates (store individual fields, to ... | StapleButter | 2018-10-21 |
* | | | don't store BIOS in savestates. no point doing so. | StapleButter | 2018-10-19 |