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melonDS
master
modified version of melonDS used for school/vsr
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Author
Age
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HARK HARK HARK
Arisotura
2019-06-25
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fix OpenGL deinit when closing emu
Arisotura
2019-06-25
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remove stupid hack that caused more problems than it fixed
Arisotura
2019-06-25
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libui/windows: backport fix for #471
Arisotura
2019-06-25
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raise kMaxIterationCycles to 64
Arisotura
2019-06-25
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fix bug when mapping a joystick axis control but no button
Arisotura
2019-06-20
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OpenGL: disable vsync, atleast under Windows
Arisotura
2019-06-20
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Merge branch 'master' of https://github.com/Arisotura/melonDS
Arisotura
2019-06-20
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fix OGL renderer not working at all on some GPUs
RSDuck
2019-06-17
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add 32bit writes to some IO ports. fixes #313
Arisotura
2019-06-20
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BAHAHHAHAHAHH
StapleButter
2019-06-12
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fix bugs with line polygons
Arisotura
2019-06-12
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prevent loading savestates that are too recent
Arisotura
2019-06-12
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hack so that the GL renderer can render lines
Arisotura
2019-06-12
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add setting for showing/hiding OSD
Arisotura
2019-06-12
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cheapass fix for texture positions, atleast effective at 1xIR
Arisotura
2019-06-12
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somewhat better edge marking
Arisotura
2019-06-12
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stop fast-forward hotkeys from getting lost every damn time
Arisotura
2019-06-12
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add pause/reset hotkeys
Arisotura
2019-06-12
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rework input/hotkey code to suck less, implement the new features
Arisotura
2019-06-12
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fix bugs, make it more responsive
Arisotura
2019-06-11
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add ability to map joystick axes, too
Arisotura
2019-06-11
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and add support for multiple hats
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add ability to map keys with modifiers, only in config UI for now
Arisotura
2019-06-11
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actually save the current joystick ID
Arisotura
2019-06-11
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begin work on multiple joystick support
Arisotura
2019-06-11
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add some OSD messages. prepare shit.
Arisotura
2019-06-11
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software renderer: fix rendering of line polygons. fixes #350
Arisotura
2019-06-11
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pft
Arisotura
2019-06-10
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fix ass-stupid bug in CP15 PU region setup
Arisotura
2019-06-10
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GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
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fixes #375 (midframe OAM update)
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fix more stupid shit. askzjkdsf
Arisotura
2019-06-09
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fix fog alpha
Arisotura
2019-06-09
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miserable, feeble little attempt at edge marking
Arisotura
2019-06-09
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fasterer BG/OBJ VRAM reads
Arisotura
2019-06-09
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fasterer IRQ check. clean up code.
Arisotura
2019-06-08
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fix last bugs when changing video settings with no game loaded
Arisotura
2019-06-08
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this is the same thing, but, for the sake of consistency
Arisotura
2019-06-08
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also, don't hardcode the timer interval in the callback
Arisotura
2019-06-04
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when closing an input config dialog, remove SDL timer if needed
Arisotura
2019-06-04
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fixes #429
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make capitalization consistent
Arisotura
2019-06-04
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Merge branch 'master' into fast-forward-hotkey
Arisotura
2019-06-04
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add support for setting key mappings to none
Arisotura
2019-06-04
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use OSD for some actual purposes
Arisotura
2019-06-03
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take the OSD shito somewhere
Arisotura
2019-06-03
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more work on OSD
Arisotura
2019-06-03
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fix some shito
Arisotura
2019-06-02
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fix bugs when changing 3D renderer with no game loaded
Arisotura
2019-06-02
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fix potential crash when running the software renderer (oops)
Arisotura
2019-06-02
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lay base for OSD
Arisotura
2019-06-02
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OpenGL: fix cases of layers/sprites blending over the 3D layer
Arisotura
2019-06-01
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