Commit message (Collapse) | Author | Age | ||
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* | salvage socket init code | StapleButter | 2017-05-11 | |
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* | woops | StapleButter | 2017-05-10 | |
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* | add support for writing to VCount. incl. fucked-up display and altering ↵ | StapleButter | 2017-05-10 | |
| | | | | framerate accordingly. | |||
* | framerate limiter that sucks less, based off SDL2_gfx | StapleButter | 2017-05-10 | |
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* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 | |
| | | | | (fixes the last bugs in Gericom's train game) | |||
* | lay base for core->platform interaction | StapleButter | 2017-05-09 | |
| | | | | (immediately planned: threaded 3D renderer, wifi connectivity) | |||
* | fill BIOS exception vectors with undef opcode when no BIOSes are found | StapleButter | 2017-05-09 | |
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* | misc. things | StapleButter | 2017-05-09 | |
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* | fix lighting behavior with normals that overflow | StapleButter | 2017-05-03 | |
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* | 3D: attempt at fixing culling. players in Madden are no longer full of ↵ | StapleButter | 2017-05-03 | |
| | | | | holes, and that also fixes occasional missing polygons in RaymanDS, and probably others. | |||
* | more wifi work: timers and their IRQs | StapleButter | 2017-05-01 | |
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* | wifi: implement RAM access via the fancypants registers. allows Pictochat to ↵ | StapleButter | 2017-05-01 | |
| | | | | proceed, but noone will reply to you. | |||
* | finalize CMake shit. | StapleButter | 2017-04-30 | |
| | | | | Windows will stick to CodeBlocks until making a cross-platform build system isn't a total trainwreck under Windows. | |||
* | Merge branch 'master' of https://github.com/s1nka/melonDS | StapleButter | 2017-04-29 | |
|\ | | | | | | | try to get CMake going, but it's not finished. don't use unless you know what you're doing. | |||
| * | add CMake build system | s1nka | 2017-04-02 | |
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* | | implement xflip for bitmap sprites (fixes #32) | StapleButter | 2017-04-29 | |
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* | | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 | |
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* | | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) | StapleButter | 2017-04-28 | |
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* | | add 32bit write to DIVCNT and SQRTCNT | StapleButter | 2017-04-28 | |
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* | | only trigger cart DMA on the CPU for which the cart interface is enabled. | StapleButter | 2017-04-27 | |
| | | | | | | | | fixes unstable firmware boot. | |||
* | | set POSTFLG to 1 upon direct boot. fixes Pokémon White among others. | StapleButter | 2017-04-26 | |
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* | | fix display capture blending bugs. fancypants motion blur filters shouldn't ↵ | StapleButter | 2017-04-25 | |
| | | | | | | | | look like acid trips anymore. | |||
* | | tiny thing | StapleButter | 2017-04-25 | |
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* | | support 16bit access to the DMA fill regs | StapleButter | 2017-04-25 | |
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* | | better heuristic for Flash save type | StapleButter | 2017-04-25 | |
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* | | implement leading gap and 0x200-gap delays for ROM transfers | StapleButter | 2017-04-25 | |
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* | | misc optimizations | StapleButter | 2017-04-25 | |
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* | | support 8-bit writes to the color effect registers | StapleButter | 2017-04-24 | |
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* | | implement 8bit reads to the joypad ports | StapleButter | 2017-04-24 | |
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* | | oh well | StapleButter | 2017-04-23 | |
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* | | a few attempts at optimization | StapleButter | 2017-04-23 | |
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* | | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 | |
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* | | fix shadow oddities | StapleButter | 2017-04-22 | |
| | | | | | | | | not a proper fix, but shadows aren't emulated properly anyway | |||
* | | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 | |
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* | | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 | |
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* | | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 | |
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* | | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 | |
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* | | small optimizations to the 3D renderer | StapleButter | 2017-04-13 | |
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* | | hopefully fix the DMA bug without breaking everything this time. | StapleButter | 2017-04-13 | |
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* | | * decal texture blending | StapleButter | 2017-04-12 | |
| | | | | | | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | |||
* | | make CPU freezes take place immediately. fixes RaymanRR2 backgrounds ↵ | StapleButter | 2017-04-12 | |
| | | | | | | | | occasionally getting cut in half. | |||
* | | better wifi stub | StapleButter | 2017-04-12 | |
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* | | make ROM command handling accurate, remove gross DMA hack. | StapleButter | 2017-04-11 | |
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* | | fix addressing for tiny EEPROM. | StapleButter | 2017-04-11 | |
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* | | bypass first save command byte when it's zero. for Pokémon games. | StapleButter | 2017-04-10 | |
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* | | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 | |
| | | | | | | | | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | |||
* | | some attempt at actually stubbing out wifi. except it won't fucking work. | StapleButter | 2017-04-10 | |
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* | | box test, pos test, vec test | StapleButter | 2017-04-09 | |
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* | | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 | |
| | | | | | | | | * more versatile and better clipping code | |||
* | | * fix bug with 0-line tall windows (would be enabled for the whole screen) | StapleButter | 2017-04-09 | |
| | | | | | | | | * map some I/O ports |