| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | getting somewhere?? | Arisotura | 2019-05-24 | 
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| * | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 | 
| | | | | | 3D renderer | ||
| * | more code botching | Arisotura | 2019-05-24 | 
| | | | | | | | it's less shitty tho but still has bugs | ||
| * | add API for getting/setting window size | Arisotura | 2019-05-23 | 
| | | | | | bahahahaaa | ||
| * | botch the code | Arisotura | 2019-05-23 | 
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| * | welp. | Arisotura | 2019-05-21 | 
| | | | | | progress | ||
| * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 | 
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| * | burp | Arisotura | 2019-05-20 | 
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| * | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 | 
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| * | lower GL requirement of renderer itself to 3.1 | Arisotura | 2019-05-19 | 
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| * | properly clean up GL resources | Arisotura | 2019-05-19 | 
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| * | make shadows work without relying on black magic. | Arisotura | 2019-05-19 | 
| | | | | | clean up the code some. | ||
| * | botch more code | Arisotura | 2019-05-19 | 
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| * | begin botching the code | Arisotura | 2019-05-19 | 
| | | | | | BAHAHAHAAAA | ||
| * | finally fix shadows, mostly | Arisotura | 2019-05-18 | 
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| * | 'fix' shadows | Arisotura | 2019-05-18 | 
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| * | also, do master brightness | Arisotura | 2019-05-18 | 
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| * | woops | Arisotura | 2019-05-18 | 
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| * | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 | 
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| * | start work on display capture | Arisotura | 2019-05-17 | 
| | | | | | also fix a bug in the compositing shader | ||
| * | fix 3D doublebuffering | Arisotura | 2019-05-17 | 
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| * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | 
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| * | fix 3D on bottom screen | Arisotura | 2019-05-16 | 
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| * | BAHAHAHHHH | Arisotura | 2019-05-16 | 
| | | | | | HARK HARK HARK | ||
| * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 | 
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| * | Arisotura is a fucking derp | Arisotura | 2019-05-16 | 
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| * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 | 
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| * | don't hardcode screen sizes | Arisotura | 2019-05-16 | 
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| * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 | 
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| * | botch GL support. | Arisotura | 2019-05-15 | 
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| * | begin butchering uiArea | Arisotura | 2019-05-15 | 
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| * | BAHAHAHAHAHA | Arisotura | 2019-05-14 | 
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| * | derping around | Arisotura | 2019-05-14 | 
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| * | resolution switch somewhat functional | Arisotura | 2019-05-12 | 
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| * | don't scale the screen gap | Arisotura | 2019-05-12 | 
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| * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | 
| | | | | | | init framebuffer to black. fix bugs. | ||
| * | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵ | Arisotura | 2019-05-12 | 
| | | | | | be fast, but hey, it's here) | ||
| * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | 
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| * | split framebuffer. | Arisotura | 2019-05-12 | 
| | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | ||
| * | add relevant config entries | Arisotura | 2019-05-12 | 
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| * | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 | 
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| * | welp | Arisotura | 2019-05-11 | 
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| * | calculate hi-res vertex positions. reduces shaking of polygons when ↵ | Arisotura | 2019-05-11 | 
| | | | | | rendering at a higher res. | ||
| * | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 | 
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| * | scale screen gap | Arisotura | 2019-05-11 | 
| | | | | | also moar optimization... | ||
| * | some optimization to the 2D pipeline | Arisotura | 2019-05-10 | 
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| * | fix derpy bug | Arisotura | 2019-05-10 | 
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| * | implement texture blending/shading modes | Arisotura | 2019-05-10 | 
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| * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | 
| | | | | | * fix bugs | ||
| * | move code around | Arisotura | 2019-05-10 | 
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