| Commit message (Expand) | Author | Age |
... | |
| * | fix some shito | Arisotura | 2019-06-02 |
| * | fix bugs when changing 3D renderer with no game loaded | Arisotura | 2019-06-02 |
| * | lay base for OSD | Arisotura | 2019-06-02 |
| * | use regular slash instead of backslash in config file name. fixes #413 | Arisotura | 2019-06-01 |
| * | do binding of VS inputs and FS outputs before linking shader programs, as per... | Arisotura | 2019-05-31 |
| * | also, properly delete glarea framebuffers on exit | StapleButter | 2019-05-30 |
| * | Linux: fix uiGLGetProcAddress() | StapleButter | 2019-06-01 |
| * | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
| * | blarg | StapleButter | 2019-05-31 |
| * | GL: don't draw the screens when nothing is running | StapleButter | 2019-05-31 |
| * | fix the whole mutex shito | StapleButter | 2019-05-31 |
| * | fix potential crash when switching video output methods | StapleButter | 2019-05-31 |
| * | try to fix fog consecutively to the Intel fix. still not perfect for whatever... | StapleButter | 2019-05-31 |
| * | attempt at fixing THE FLICKERING without making everything shitty. also, clea... | StapleButter | 2019-05-31 |
| * | clean up code, attempt at shit | StapleButter | 2019-05-31 |
| * | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 |
| * | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 |
| * | apply tgsm's changes (see PR #411 ) | PoroCYon | 2019-05-26 |
| * | 'port' libui GL stuff to Linux | PoroCYon | 2019-05-26 |
| * | fix oudated CMake compile settings, add OpenGL dependency for Linux | PoroCYon | 2019-05-26 |
| * | for config dialogs that reflect changes instantly, make behavior of window cl... | Arisotura | 2019-05-25 |
| * | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 |
| * | * remove old 'threaded 3D' setting from emu settings dialog | Arisotura | 2019-05-25 |
| * | Merge branch 'blackmagic' | Arisotura | 2019-05-25 |
| |\ |
|
| | * | fix possible crash | Arisotura | 2019-05-25 |
| | * | finalize the GL/software switch | Arisotura | 2019-05-25 |
| | * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in... | Arisotura | 2019-05-25 |
| | * | of course | Arisotura | 2019-05-24 |
| | * | fix more bugs | Arisotura | 2019-05-24 |
| | * | getting somewhere?? | Arisotura | 2019-05-24 |
| | * | properly recreate window based on changes to either video output method or 3D... | Arisotura | 2019-05-24 |
| | * | more code botching | Arisotura | 2019-05-24 |
| | * | add API for getting/setting window size | Arisotura | 2019-05-23 |
| | * | botch the code | Arisotura | 2019-05-23 |
| | * | welp. | Arisotura | 2019-05-21 |
| | * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 |
| | * | burp | Arisotura | 2019-05-20 |
| | * | also, do master brightness | Arisotura | 2019-05-18 |
| | * | start work on display capture | Arisotura | 2019-05-17 |
| | * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 |
| | * | fix 3D on bottom screen | Arisotura | 2019-05-16 |
| | * | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
| | * | Arisotura is a fucking derp | Arisotura | 2019-05-16 |
| | * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
| | * | don't hardcode screen sizes | Arisotura | 2019-05-16 |
| | * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
| | * | botch GL support. | Arisotura | 2019-05-15 |
| | * | begin butchering uiArea | Arisotura | 2019-05-15 |
| | * | resolution switch somewhat functional | Arisotura | 2019-05-12 |