diff options
author | Arisotura <thetotalworm@gmail.com> | 2019-05-16 01:08:53 +0200 |
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committer | Arisotura <thetotalworm@gmail.com> | 2019-05-16 01:08:53 +0200 |
commit | 4b874cc440c8e9f69f9ae983c5ea253f3f560a4b (patch) | |
tree | 69f0e720a8475ff6b91fd5b3d6b312fd7aaa2f45 /src/libui_sdl | |
parent | f75106c61b5e5baf71c47d9e17e759044a019989 (diff) |
make GL renderer able to coexist with GL screen drawing
Diffstat (limited to 'src/libui_sdl')
-rw-r--r-- | src/libui_sdl/main.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index dc67bb2..4d3cf64 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -333,14 +333,16 @@ void GLDrawing_DrawScreen() } glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); glDisable(GL_BLEND); + glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glViewport(0, 0, WindowWidth, WindowHeight); OpenGL_UseShaderProgram(GL_ScreenShader); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glClearColor(0, 1, 0, 1); + glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); int frontbuf = GPU::FrontBuffer; @@ -353,6 +355,7 @@ void GLDrawing_DrawScreen() glBindVertexArray(GL_ScreenVertexArrayID); glDrawArrays(GL_TRIANGLES, 0, 4*3); + glFlush(); uiGLSwapBuffers(GLContext); uiAreaQueueRedrawAll(MainDrawArea); } |