diff options
author | Arisotura <thetotalworm@gmail.com> | 2019-06-02 15:22:37 +0200 |
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committer | Arisotura <thetotalworm@gmail.com> | 2019-06-02 15:22:37 +0200 |
commit | 5487a4e71cf03c15637bcb3d02a39ba64a66f149 (patch) | |
tree | c035caa1997e59c6ea9c82a55c3e27160e4a9371 /src/libui_sdl | |
parent | 6de19645f8fdd309cdf9f53d846b70f45ed66e62 (diff) |
fix bugs when changing 3D renderer with no game loaded
Diffstat (limited to 'src/libui_sdl')
-rw-r--r-- | src/libui_sdl/main.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index fe1b745..73666cd 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -709,7 +709,6 @@ int EmuThreadFunc(void* burp) else { GPU3D::InitRenderer(false); - GPU::SetDisplaySettings(false); } Touching = false; @@ -1389,6 +1388,14 @@ void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height) void Run() { + if (GPU3D::Renderer != Config::_3DRenderer) + { + if (Screen_UseGL) uiGLMakeContextCurrent(GLContext); + GPU3D::DeInitRenderer(); + GPU3D::InitRenderer(Screen_UseGL); + if (Screen_UseGL) uiGLMakeContextCurrent(NULL); + } + EmuRunning = 1; RunningSomething = true; |