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modified version of melonDS used for school/vsr
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libui_sdl
Commit message (
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Author
Age
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Merge branch 'blackmagic'
Arisotura
2019-05-25
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fix possible crash
Arisotura
2019-05-25
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finalize the GL/software switch
Arisotura
2019-05-25
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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
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of course
Arisotura
2019-05-24
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fix more bugs
Arisotura
2019-05-24
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getting somewhere??
Arisotura
2019-05-24
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properly recreate window based on changes to either video output method or 3D...
Arisotura
2019-05-24
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more code botching
Arisotura
2019-05-24
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add API for getting/setting window size
Arisotura
2019-05-23
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botch the code
Arisotura
2019-05-23
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welp.
Arisotura
2019-05-21
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modify libui GL support so that it will be compatible with GTK
Arisotura
2019-05-21
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burp
Arisotura
2019-05-20
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also, do master brightness
Arisotura
2019-05-18
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start work on display capture
Arisotura
2019-05-17
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make screen shaders work with OpenGL 3.1
Arisotura
2019-05-17
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fix 3D on bottom screen
Arisotura
2019-05-16
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BAHAHAHHHH
Arisotura
2019-05-16
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BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
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Arisotura is a fucking derp
Arisotura
2019-05-16
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make GL renderer able to coexist with GL screen drawing
Arisotura
2019-05-16
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don't hardcode screen sizes
Arisotura
2019-05-16
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preliminary, shitty, code for drawing the main window with OpenGL
Arisotura
2019-05-16
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botch GL support.
Arisotura
2019-05-15
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begin butchering uiArea
Arisotura
2019-05-15
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resolution switch somewhat functional
Arisotura
2019-05-12
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don't scale the screen gap
Arisotura
2019-05-12
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de-hardcode the GL renderer.
Arisotura
2019-05-12
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make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
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add relevant config entries
Arisotura
2019-05-12
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draft video settings dialog with the envisioned features
Arisotura
2019-05-11
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welp
Arisotura
2019-05-11
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scale screen gap
Arisotura
2019-05-11
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* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
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lay base for hi-res rendering
Arisotura
2019-05-03
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glörg
Arisotura
2019-04-01
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* move GL init to main thread
Arisotura
2019-04-01
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first attempt at things
Arisotura
2019-04-01
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adding that file might be good, too
Arisotura
2019-03-31
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* add some GL base to libui (only for Windows for now)
Arisotura
2019-03-31
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draft API for OpenGL shito in libui
Arisotura
2019-03-31
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Merge pull request #398 from Nadia-h/master
Arisotura
2019-05-07
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Removed commented code
Nadia Holmquist Pedersen
2019-05-01
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Remove unnecessary commonted-out lines
Nadia Holmquist Pedersen
2019-05-01
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Revamp build system
Nadia Holmquist Pedersen
2019-05-01
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Fix all -Wwrite-strings warnings
Cameron Cawley
2019-05-04
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avoid potential division by zero in framerate counting when running uberfast....
Arisotura
2019-04-27
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fix stupid compilation issues on Linux
PoroCYon
2019-03-30
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