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path: root/src/libui_sdl
Commit message (Expand)AuthorAge
* Merge branch 'blackmagic'Arisotura2019-05-25
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| * fix possible crashArisotura2019-05-25
| * finalize the GL/software switchArisotura2019-05-25
| * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| * of courseArisotura2019-05-24
| * fix more bugsArisotura2019-05-24
| * getting somewhere??Arisotura2019-05-24
| * properly recreate window based on changes to either video output method or 3D...Arisotura2019-05-24
| * more code botchingArisotura2019-05-24
| * add API for getting/setting window sizeArisotura2019-05-23
| * botch the codeArisotura2019-05-23
| * welp.Arisotura2019-05-21
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
| * burpArisotura2019-05-20
| * also, do master brightnessArisotura2019-05-18
| * start work on display captureArisotura2019-05-17
| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| * fix 3D on bottom screenArisotura2019-05-16
| * BAHAHAHHHHArisotura2019-05-16
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
| * Arisotura is a fucking derpArisotura2019-05-16
| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| * don't hardcode screen sizesArisotura2019-05-16
| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| * botch GL support.Arisotura2019-05-15
| * begin butchering uiAreaArisotura2019-05-15
| * resolution switch somewhat functionalArisotura2019-05-12
| * don't scale the screen gapArisotura2019-05-12
| * de-hardcode the GL renderer.Arisotura2019-05-12
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| * split framebuffer.Arisotura2019-05-12
| * add relevant config entriesArisotura2019-05-12
| * draft video settings dialog with the envisioned featuresArisotura2019-05-11
| * welpArisotura2019-05-11
| * scale screen gapArisotura2019-05-11
| * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| * lay base for hi-res renderingArisotura2019-05-03
| * glörgArisotura2019-04-01
| * * move GL init to main threadArisotura2019-04-01
| * first attempt at thingsArisotura2019-04-01
| * adding that file might be good, tooArisotura2019-03-31
| * * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| * draft API for OpenGL shito in libuiArisotura2019-03-31
* | Merge pull request #398 from Nadia-h/masterArisotura2019-05-07
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| * | Removed commented codeNadia Holmquist Pedersen2019-05-01
| * | Remove unnecessary commonted-out linesNadia Holmquist Pedersen2019-05-01
| * | Revamp build systemNadia Holmquist Pedersen2019-05-01
* | | Fix all -Wwrite-strings warningsCameron Cawley2019-05-04
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* / avoid potential division by zero in framerate counting when running uberfast....Arisotura2019-04-27
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* fix stupid compilation issues on LinuxPoroCYon2019-03-30