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modified version of melonDS used for school/vsr
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libui_sdl
Commit message (
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Author
Age
*
attempt at fixing THE FLICKERING without making everything shitty. also, clea...
StapleButter
2019-05-31
*
clean up code, attempt at shit
StapleButter
2019-05-31
*
fix cleanup of libui objects when closing melonDS
StapleButter
2019-05-30
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Linux: start getting somewhere with the whole OpenGL shito
StapleButter
2019-05-28
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apply tgsm's changes (see PR #411 )
PoroCYon
2019-05-26
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'port' libui GL stuff to Linux
PoroCYon
2019-05-26
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fix oudated CMake compile settings, add OpenGL dependency for Linux
PoroCYon
2019-05-26
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for config dialogs that reflect changes instantly, make behavior of window cl...
Arisotura
2019-05-25
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close any opened dialogs when closing the main window
Arisotura
2019-05-25
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* remove old 'threaded 3D' setting from emu settings dialog
Arisotura
2019-05-25
*
Merge branch 'blackmagic'
Arisotura
2019-05-25
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*
fix possible crash
Arisotura
2019-05-25
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finalize the GL/software switch
Arisotura
2019-05-25
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*
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
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of course
Arisotura
2019-05-24
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fix more bugs
Arisotura
2019-05-24
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getting somewhere??
Arisotura
2019-05-24
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*
properly recreate window based on changes to either video output method or 3D...
Arisotura
2019-05-24
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more code botching
Arisotura
2019-05-24
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add API for getting/setting window size
Arisotura
2019-05-23
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*
botch the code
Arisotura
2019-05-23
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welp.
Arisotura
2019-05-21
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modify libui GL support so that it will be compatible with GTK
Arisotura
2019-05-21
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*
burp
Arisotura
2019-05-20
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*
also, do master brightness
Arisotura
2019-05-18
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start work on display capture
Arisotura
2019-05-17
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make screen shaders work with OpenGL 3.1
Arisotura
2019-05-17
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fix 3D on bottom screen
Arisotura
2019-05-16
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*
BAHAHAHHHH
Arisotura
2019-05-16
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BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
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Arisotura is a fucking derp
Arisotura
2019-05-16
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make GL renderer able to coexist with GL screen drawing
Arisotura
2019-05-16
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don't hardcode screen sizes
Arisotura
2019-05-16
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preliminary, shitty, code for drawing the main window with OpenGL
Arisotura
2019-05-16
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botch GL support.
Arisotura
2019-05-15
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begin butchering uiArea
Arisotura
2019-05-15
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resolution switch somewhat functional
Arisotura
2019-05-12
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don't scale the screen gap
Arisotura
2019-05-12
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de-hardcode the GL renderer.
Arisotura
2019-05-12
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make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
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add relevant config entries
Arisotura
2019-05-12
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draft video settings dialog with the envisioned features
Arisotura
2019-05-11
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welp
Arisotura
2019-05-11
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scale screen gap
Arisotura
2019-05-11
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* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
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lay base for hi-res rendering
Arisotura
2019-05-03
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glörg
Arisotura
2019-04-01
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* move GL init to main thread
Arisotura
2019-04-01
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first attempt at things
Arisotura
2019-04-01
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