Commit message (Collapse) | Author | Age | ||
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| * | fix potential crash when switching video output methods | StapleButter | 2019-05-31 | |
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| * | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 | |
| | | | | | | | | | | | | whatever reason also clean up more code | |||
| * | clean up code, attempt at shit | StapleButter | 2019-05-31 | |
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| * | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 | |
| | | | | | | | | | | fixes to Cmake shito attempt shit | |||
| * | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 | |
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| * | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 | |
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| * | Merge branch 'blackmagic' | Arisotura | 2019-05-25 | |
| |\ | | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | |||
| | * | fix possible crash | Arisotura | 2019-05-25 | |
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| | * | finalize the GL/software switch | Arisotura | 2019-05-25 | |
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| | * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | individually for filtering. | |||
| | * | of course | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | I'm a complete and absolute fucking idiot | |||
| | * | fix more bugs | Arisotura | 2019-05-24 | |
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| | * | getting somewhere?? | Arisotura | 2019-05-24 | |
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| | * | more code botching | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs | |||
| | * | add API for getting/setting window size | Arisotura | 2019-05-23 | |
| | | | | | | | | | | | | bahahahaaa | |||
| | * | botch the code | Arisotura | 2019-05-23 | |
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| | * | welp. | Arisotura | 2019-05-21 | |
| | | | | | | | | | | | | progress | |||
| | * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 | |
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| | * | burp | Arisotura | 2019-05-20 | |
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| | * | also, do master brightness | Arisotura | 2019-05-18 | |
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| | * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | |
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| | * | BAHAHAHHHH | Arisotura | 2019-05-16 | |
| | | | | | | | | | | | | HARK HARK HARK | |||
| | * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 | |
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| | * | Arisotura is a fucking derp | Arisotura | 2019-05-16 | |
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| | * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 | |
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| | * | don't hardcode screen sizes | Arisotura | 2019-05-16 | |
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| | * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 | |
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| | * | begin butchering uiArea | Arisotura | 2019-05-15 | |
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| | * | resolution switch somewhat functional | Arisotura | 2019-05-12 | |
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| | * | don't scale the screen gap | Arisotura | 2019-05-12 | |
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| | * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | init framebuffer to black. fix bugs. | |||
| | * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | |
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| | * | split framebuffer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | |||
| | * | welp | Arisotura | 2019-05-11 | |
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| | * | scale screen gap | Arisotura | 2019-05-11 | |
| | | | | | | | | | | | | also moar optimization... | |||
| | * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | |
| | | | | | | | | | | | | * fix bugs | |||
| | * | lay base for hi-res rendering | Arisotura | 2019-05-03 | |
| | | | | | | | | | | | | IT'S A PILE OF HACKS | |||
| | * | * move GL init to main thread | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | |||
| | * | first attempt at things | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | (also fix softrenderer reset) | |||
* | | | Ensure that 'Limit framerate' option is synced with the toggle hotkeys | Jon Pacheco | 2019-05-14 | |
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* | | | Add fast forward hotkeys | Jon Pacheco | 2019-05-12 | |
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* / | avoid potential division by zero in framerate counting when running ↵ | Arisotura | 2019-04-27 | |
|/ | | | | uberfast. likely fixes #394 | |||
* | * move melon_fopen_local() to Platform.cpp | Arisotura | 2019-03-27 | |
| | | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp | |||
* | move melon_fopen() to Platform.cpp | Arisotura | 2019-03-27 | |
| | | | | melon_fopen_local() will need fixoring | |||
* | here have more code aaaaaaaaaaaaa | Arisotura | 2019-03-15 | |
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* | move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf | Arisotura | 2019-03-15 | |
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* | start making things nicerer | Arisotura | 2019-03-05 | |
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* | fixor Platform.cpp | Arisotura | 2019-03-04 | |
| | | | | also remove debug shit that accidentally slipped in | |||
* | start differenciating between direct and indirect LAN modes. | Arisotura | 2019-03-04 | |
| | | | | indirect mode will use regular sockets and not pcap. | |||
* | make it somewhat functional. move wifi socket bind setting to wifi settings ↵ | Arisotura | 2019-02-21 | |
| | | | | dialog. |