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path: root/src/libui_sdl/main.cpp
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| * more work on OSDArisotura2019-06-03
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| * fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
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| * lay base for OSDArisotura2019-06-02
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| * do binding of VS inputs and FS outputs before linking shader programs, as ↵Arisotura2019-05-31
| | | | | | | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel).
| * blargStapleButter2019-05-31
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| * GL: don't draw the screens when nothing is runningStapleButter2019-05-31
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| * fix the whole mutex shitoStapleButter2019-05-31
| | | | | | | | fixes potential crash when resizing window
| * fix potential crash when switching video output methodsStapleButter2019-05-31
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| * try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | | | | | | | whatever reason also clean up more code
| * clean up code, attempt at shitStapleButter2019-05-31
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| * fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| | | | | | | | | | fixes to Cmake shito attempt shit
| * Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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| * close any opened dialogs when closing the main windowArisotura2019-05-25
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| * Merge branch 'blackmagic'Arisotura2019-05-25
| |\ | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
| | * fix possible crashArisotura2019-05-25
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| | * finalize the GL/software switchArisotura2019-05-25
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| | * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | | | | | | | | | individually for filtering.
| | * of courseArisotura2019-05-24
| | | | | | | | | | | | I'm a complete and absolute fucking idiot
| | * fix more bugsArisotura2019-05-24
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| | * getting somewhere??Arisotura2019-05-24
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| | * more code botchingArisotura2019-05-24
| | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs
| | * add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | | | | | bahahahaaa
| | * botch the codeArisotura2019-05-23
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| | * welp.Arisotura2019-05-21
| | | | | | | | | | | | progress
| | * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| | * burpArisotura2019-05-20
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| | * also, do master brightnessArisotura2019-05-18
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| | * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| | * BAHAHAHHHHArisotura2019-05-16
| | | | | | | | | | | | HARK HARK HARK
| | * BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| | * Arisotura is a fucking derpArisotura2019-05-16
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| | * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| | * don't hardcode screen sizesArisotura2019-05-16
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| | * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| | * begin butchering uiAreaArisotura2019-05-15
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| | * resolution switch somewhat functionalArisotura2019-05-12
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| | * don't scale the screen gapArisotura2019-05-12
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| | * de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | | | | | | init framebuffer to black. fix bugs.
| | * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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| | * split framebuffer.Arisotura2019-05-12
| | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
| | * welpArisotura2019-05-11
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| | * scale screen gapArisotura2019-05-11
| | | | | | | | | | | | also moar optimization...
| | * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | | | | | | | | | * fix bugs
| | * lay base for hi-res renderingArisotura2019-05-03
| | | | | | | | | | | | IT'S A PILE OF HACKS
| | * * move GL init to main threadArisotura2019-04-01
| | | | | | | | | | | | * fix potential bug causing the screen bitmap to be created twice
| | * first attempt at thingsArisotura2019-04-01
| | | | | | | | | | | | (also fix softrenderer reset)
* | | Ensure that 'Limit framerate' option is synced with the toggle hotkeysJon Pacheco2019-05-14
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* | | Add fast forward hotkeysJon Pacheco2019-05-12
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* / avoid potential division by zero in framerate counting when running ↵Arisotura2019-04-27
|/ | | | uberfast. likely fixes #394
* * move melon_fopen_local() to Platform.cppArisotura2019-03-27
| | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp