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path: root/src/libui_sdl/main.cpp
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| * more work on OSDArisotura2019-06-03
| * fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
| * lay base for OSDArisotura2019-06-02
| * do binding of VS inputs and FS outputs before linking shader programs, as per...Arisotura2019-05-31
| * blargStapleButter2019-05-31
| * GL: don't draw the screens when nothing is runningStapleButter2019-05-31
| * fix the whole mutex shitoStapleButter2019-05-31
| * fix potential crash when switching video output methodsStapleButter2019-05-31
| * try to fix fog consecutively to the Intel fix. still not perfect for whatever...StapleButter2019-05-31
| * clean up code, attempt at shitStapleButter2019-05-31
| * fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| * Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
| * close any opened dialogs when closing the main windowArisotura2019-05-25
| * Merge branch 'blackmagic'Arisotura2019-05-25
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| | * fix possible crashArisotura2019-05-25
| | * finalize the GL/software switchArisotura2019-05-25
| | * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| | * of courseArisotura2019-05-24
| | * fix more bugsArisotura2019-05-24
| | * getting somewhere??Arisotura2019-05-24
| | * more code botchingArisotura2019-05-24
| | * add API for getting/setting window sizeArisotura2019-05-23
| | * botch the codeArisotura2019-05-23
| | * welp.Arisotura2019-05-21
| | * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
| | * burpArisotura2019-05-20
| | * also, do master brightnessArisotura2019-05-18
| | * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| | * BAHAHAHHHHArisotura2019-05-16
| | * BAHAHAHAHAHAHAHAAArisotura2019-05-16
| | * Arisotura is a fucking derpArisotura2019-05-16
| | * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| | * don't hardcode screen sizesArisotura2019-05-16
| | * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| | * begin butchering uiAreaArisotura2019-05-15
| | * resolution switch somewhat functionalArisotura2019-05-12
| | * don't scale the screen gapArisotura2019-05-12
| | * de-hardcode the GL renderer.Arisotura2019-05-12
| | * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| | * split framebuffer.Arisotura2019-05-12
| | * welpArisotura2019-05-11
| | * scale screen gapArisotura2019-05-11
| | * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | * lay base for hi-res renderingArisotura2019-05-03
| | * * move GL init to main threadArisotura2019-04-01
| | * first attempt at thingsArisotura2019-04-01
* | | Ensure that 'Limit framerate' option is synced with the toggle hotkeysJon Pacheco2019-05-14
* | | Add fast forward hotkeysJon Pacheco2019-05-12
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* / avoid potential division by zero in framerate counting when running uberfast....Arisotura2019-04-27
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* * move melon_fopen_local() to Platform.cppArisotura2019-03-27