| Commit message (Collapse) | Author | Age | ||
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| ... | ||||
| | | * | welp. | Arisotura | 2019-05-21 | |
| | | | | | | | | | | | | | progress | |||
| | | * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 | |
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| | | * | burp | Arisotura | 2019-05-20 | |
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| | | * | also, do master brightness | Arisotura | 2019-05-18 | |
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| | | * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | |
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| | | * | BAHAHAHHHH | Arisotura | 2019-05-16 | |
| | | | | | | | | | | | | | HARK HARK HARK | |||
| | | * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 | |
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| | | * | Arisotura is a fucking derp | Arisotura | 2019-05-16 | |
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| | | * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 | |
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| | | * | don't hardcode screen sizes | Arisotura | 2019-05-16 | |
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| | | * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 | |
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| | | * | begin butchering uiArea | Arisotura | 2019-05-15 | |
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| | | * | resolution switch somewhat functional | Arisotura | 2019-05-12 | |
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| | | * | don't scale the screen gap | Arisotura | 2019-05-12 | |
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| | | * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | | init framebuffer to black. fix bugs. | |||
| | | * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | |
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| | | * | split framebuffer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | |||
| | | * | welp | Arisotura | 2019-05-11 | |
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| | | * | scale screen gap | Arisotura | 2019-05-11 | |
| | | | | | | | | | | | | | also moar optimization... | |||
| | | * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | |
| | | | | | | | | | | | | | * fix bugs | |||
| | | * | lay base for hi-res rendering | Arisotura | 2019-05-03 | |
| | | | | | | | | | | | | | IT'S A PILE OF HACKS | |||
| | | * | * move GL init to main thread | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | |||
| | | * | first attempt at things | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | | (also fix softrenderer reset) | |||
| * | | | Ensure that 'Limit framerate' option is synced with the toggle hotkeys | Jon Pacheco | 2019-05-14 | |
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| * | | | Add fast forward hotkeys | Jon Pacheco | 2019-05-12 | |
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| * / | avoid potential division by zero in framerate counting when running ↵ | Arisotura | 2019-04-27 | |
| |/ | | | | uberfast. likely fixes #394 | |||
| * | * move melon_fopen_local() to Platform.cpp | Arisotura | 2019-03-27 | |
| | | | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp | |||
| * | move melon_fopen() to Platform.cpp | Arisotura | 2019-03-27 | |
| | | | | | melon_fopen_local() will need fixoring | |||
| * | here have more code aaaaaaaaaaaaa | Arisotura | 2019-03-15 | |
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| * | move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf | Arisotura | 2019-03-15 | |
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| * | start making things nicerer | Arisotura | 2019-03-05 | |
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| * | fixor Platform.cpp | Arisotura | 2019-03-04 | |
| | | | | | also remove debug shit that accidentally slipped in | |||
| * | start differenciating between direct and indirect LAN modes. | Arisotura | 2019-03-04 | |
| | | | | | indirect mode will use regular sockets and not pcap. | |||
| * | make it somewhat functional. move wifi socket bind setting to wifi settings ↵ | Arisotura | 2019-02-21 | |
| | | | | | dialog. | |||
| * | add base for wifi settings dialog | Arisotura | 2019-02-21 | |
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| * | fix WAV loading for files with more than one channel (fixes #351) | Arisotura | 2019-02-16 | |
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| * | change LidCommand to HotkeyMask so we can use it for other hotkeys without ↵ | Arisotura | 2019-01-24 | |
| | | | | | needing a billion variables | |||
| * | standardize way to detect whether a joystick button was just pressed | Arisotura | 2019-01-24 | |
| | | | | | (paving the way for more hotkeys) | |||
| * | also, update copyright name | Arisotura | 2019-01-22 | |
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| * | pause audio/mic devices when they're not needed. | StapleButter | 2019-01-06 | |
| | | | | | fixes potential pop when starting emulator (due to playing uninitialized audio buffer). | |||
| * | blfdkgg. I'm a derp. | StapleButter | 2019-01-03 | |
| | | | | | fix potential buffer overflow. | |||
| * | also, detect bad old romlist.bin and warn the user. | StapleButter | 2018-12-31 | |
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| * | add 'window size' menu to set the window to an integer size | StapleButter | 2018-12-30 | |
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| * | might want to update that when hotplugging joysticks, too | StapleButter | 2018-12-30 | |
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| * | libui/gtk: add functions to uiWindow for setting/getting minimized/maximized ↵ | StapleButter | 2018-12-30 | |
| | | | | | | | state remember if main window is maximized, avoid updating the saved size when it is | |||
| * | make joystick hotpluggable | StapleButter | 2018-12-30 | |
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| * | fix oversight regarding hotkey joystick buttons. also prevent triggering the ↵ | StapleButter | 2018-12-16 | |
| | | | | | lid command a billion times in a row with a joystick button. | |||
| * | prevent crash if mic init fails | StapleButter | 2018-12-16 | |
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| * | make it even saferer | StapleButter | 2018-12-16 | |
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| * | avoid potential crash with EmuDirectory if we somehow got no argv or an ↵ | StapleButter | 2018-12-16 | |
| | | | | | empty path | |||