Commit message (Collapse) | Author | Age | |
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* | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 |
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* | Merge branch 'blackmagic' | Arisotura | 2019-05-25 |
|\ | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | ||
| * | fix possible crash | Arisotura | 2019-05-25 |
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| * | finalize the GL/software switch | Arisotura | 2019-05-25 |
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| * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | | | | | individually for filtering. | ||
| * | of course | Arisotura | 2019-05-24 |
| | | | | | | | | I'm a complete and absolute fucking idiot | ||
| * | fix more bugs | Arisotura | 2019-05-24 |
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| * | getting somewhere?? | Arisotura | 2019-05-24 |
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| * | more code botching | Arisotura | 2019-05-24 |
| | | | | | | | | | | | | it's less shitty tho but still has bugs | ||
| * | add API for getting/setting window size | Arisotura | 2019-05-23 |
| | | | | | | | | bahahahaaa | ||
| * | botch the code | Arisotura | 2019-05-23 |
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| * | welp. | Arisotura | 2019-05-21 |
| | | | | | | | | progress | ||
| * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 |
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| * | burp | Arisotura | 2019-05-20 |
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| * | also, do master brightness | Arisotura | 2019-05-18 |
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| * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 |
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| * | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | | | | | | | | HARK HARK HARK | ||
| * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
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| * | Arisotura is a fucking derp | Arisotura | 2019-05-16 |
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| * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
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| * | don't hardcode screen sizes | Arisotura | 2019-05-16 |
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| * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
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| * | begin butchering uiArea | Arisotura | 2019-05-15 |
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| * | resolution switch somewhat functional | Arisotura | 2019-05-12 |
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| * | don't scale the screen gap | Arisotura | 2019-05-12 |
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| * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| | | | | | | | | | | init framebuffer to black. fix bugs. | ||
| * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
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| * | split framebuffer. | Arisotura | 2019-05-12 |
| | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | ||
| * | welp | Arisotura | 2019-05-11 |
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| * | scale screen gap | Arisotura | 2019-05-11 |
| | | | | | | | | also moar optimization... | ||
| * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
| | | | | | | | | * fix bugs | ||
| * | lay base for hi-res rendering | Arisotura | 2019-05-03 |
| | | | | | | | | IT'S A PILE OF HACKS | ||
| * | * move GL init to main thread | Arisotura | 2019-04-01 |
| | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | ||
| * | first attempt at things | Arisotura | 2019-04-01 |
| | | | | | | | | (also fix softrenderer reset) | ||
* | | avoid potential division by zero in framerate counting when running ↵ | Arisotura | 2019-04-27 |
|/ | | | | uberfast. likely fixes #394 | ||
* | * move melon_fopen_local() to Platform.cpp | Arisotura | 2019-03-27 |
| | | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp | ||
* | move melon_fopen() to Platform.cpp | Arisotura | 2019-03-27 |
| | | | | melon_fopen_local() will need fixoring | ||
* | here have more code aaaaaaaaaaaaa | Arisotura | 2019-03-15 |
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* | move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf | Arisotura | 2019-03-15 |
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* | start making things nicerer | Arisotura | 2019-03-05 |
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* | fixor Platform.cpp | Arisotura | 2019-03-04 |
| | | | | also remove debug shit that accidentally slipped in | ||
* | start differenciating between direct and indirect LAN modes. | Arisotura | 2019-03-04 |
| | | | | indirect mode will use regular sockets and not pcap. | ||
* | make it somewhat functional. move wifi socket bind setting to wifi settings ↵ | Arisotura | 2019-02-21 |
| | | | | dialog. | ||
* | add base for wifi settings dialog | Arisotura | 2019-02-21 |
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* | fix WAV loading for files with more than one channel (fixes #351) | Arisotura | 2019-02-16 |
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* | change LidCommand to HotkeyMask so we can use it for other hotkeys without ↵ | Arisotura | 2019-01-24 |
| | | | | needing a billion variables | ||
* | standardize way to detect whether a joystick button was just pressed | Arisotura | 2019-01-24 |
| | | | | (paving the way for more hotkeys) | ||
* | also, update copyright name | Arisotura | 2019-01-22 |
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* | pause audio/mic devices when they're not needed. | StapleButter | 2019-01-06 |
| | | | | fixes potential pop when starting emulator (due to playing uninitialized audio buffer). | ||
* | blfdkgg. I'm a derp. | StapleButter | 2019-01-03 |
| | | | | fix potential buffer overflow. |