Commit message (Collapse) | Author | Age | |
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* | Merge branch 'master' into fast-forward-hotkey | Arisotura | 2019-06-04 |
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| * | use OSD for some actual purposes | Arisotura | 2019-06-03 |
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| * | take the OSD shito somewhere | Arisotura | 2019-06-03 |
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| * | more work on OSD | Arisotura | 2019-06-03 |
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| * | fix bugs when changing 3D renderer with no game loaded | Arisotura | 2019-06-02 |
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| * | lay base for OSD | Arisotura | 2019-06-02 |
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| * | do binding of VS inputs and FS outputs before linking shader programs, as ↵ | Arisotura | 2019-05-31 |
| | | | | | | | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel). | ||
| * | blarg | StapleButter | 2019-05-31 |
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| * | GL: don't draw the screens when nothing is running | StapleButter | 2019-05-31 |
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| * | fix the whole mutex shito | StapleButter | 2019-05-31 |
| | | | | | | | | fixes potential crash when resizing window | ||
| * | fix potential crash when switching video output methods | StapleButter | 2019-05-31 |
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| * | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 |
| | | | | | | | | | | | | whatever reason also clean up more code | ||
| * | clean up code, attempt at shit | StapleButter | 2019-05-31 |
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| * | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 |
| | | | | | | | | | | fixes to Cmake shito attempt shit | ||
| * | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 |
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| * | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 |
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| * | Merge branch 'blackmagic' | Arisotura | 2019-05-25 |
| |\ | | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | ||
| | * | fix possible crash | Arisotura | 2019-05-25 |
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| | * | finalize the GL/software switch | Arisotura | 2019-05-25 |
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| | * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | | | | | | | | | individually for filtering. | ||
| | * | of course | Arisotura | 2019-05-24 |
| | | | | | | | | | | | | I'm a complete and absolute fucking idiot | ||
| | * | fix more bugs | Arisotura | 2019-05-24 |
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| | * | getting somewhere?? | Arisotura | 2019-05-24 |
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| | * | more code botching | Arisotura | 2019-05-24 |
| | | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs | ||
| | * | add API for getting/setting window size | Arisotura | 2019-05-23 |
| | | | | | | | | | | | | bahahahaaa | ||
| | * | botch the code | Arisotura | 2019-05-23 |
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| | * | welp. | Arisotura | 2019-05-21 |
| | | | | | | | | | | | | progress | ||
| | * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 |
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| | * | burp | Arisotura | 2019-05-20 |
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| | * | also, do master brightness | Arisotura | 2019-05-18 |
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| | * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 |
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| | * | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | | | | | | | | | | | | HARK HARK HARK | ||
| | * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
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| | * | Arisotura is a fucking derp | Arisotura | 2019-05-16 |
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| | * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
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| | * | don't hardcode screen sizes | Arisotura | 2019-05-16 |
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| | * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
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| | * | begin butchering uiArea | Arisotura | 2019-05-15 |
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| | * | resolution switch somewhat functional | Arisotura | 2019-05-12 |
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| | * | don't scale the screen gap | Arisotura | 2019-05-12 |
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| | * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| | | | | | | | | | | | | | | | init framebuffer to black. fix bugs. | ||
| | * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
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| | * | split framebuffer. | Arisotura | 2019-05-12 |
| | | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | ||
| | * | welp | Arisotura | 2019-05-11 |
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| | * | scale screen gap | Arisotura | 2019-05-11 |
| | | | | | | | | | | | | also moar optimization... | ||
| | * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
| | | | | | | | | | | | | * fix bugs | ||
| | * | lay base for hi-res rendering | Arisotura | 2019-05-03 |
| | | | | | | | | | | | | IT'S A PILE OF HACKS | ||
| | * | * move GL init to main thread | Arisotura | 2019-04-01 |
| | | | | | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | ||
| | * | first attempt at things | Arisotura | 2019-04-01 |
| | | | | | | | | | | | | (also fix softrenderer reset) | ||
* | | | Ensure that 'Limit framerate' option is synced with the toggle hotkeys | Jon Pacheco | 2019-05-14 |
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