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path: root/src/libui_sdl/main.cpp
Commit message (Collapse)AuthorAge
* more code botchingArisotura2019-05-24
| | | | | | it's less shitty tho but still has bugs
* add API for getting/setting window sizeArisotura2019-05-23
| | | | bahahahaaa
* botch the codeArisotura2019-05-23
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* welp.Arisotura2019-05-21
| | | | progress
* modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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* burpArisotura2019-05-20
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* also, do master brightnessArisotura2019-05-18
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* make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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* BAHAHAHHHHArisotura2019-05-16
| | | | HARK HARK HARK
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
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* Arisotura is a fucking derpArisotura2019-05-16
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* make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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* don't hardcode screen sizesArisotura2019-05-16
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* preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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* begin butchering uiAreaArisotura2019-05-15
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* resolution switch somewhat functionalArisotura2019-05-12
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* don't scale the screen gapArisotura2019-05-12
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* de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | init framebuffer to black. fix bugs.
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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* split framebuffer.Arisotura2019-05-12
| | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
* welpArisotura2019-05-11
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* scale screen gapArisotura2019-05-11
| | | | also moar optimization...
* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | * fix bugs
* lay base for hi-res renderingArisotura2019-05-03
| | | | IT'S A PILE OF HACKS
* * move GL init to main threadArisotura2019-04-01
| | | | * fix potential bug causing the screen bitmap to be created twice
* first attempt at thingsArisotura2019-04-01
| | | | (also fix softrenderer reset)
* * move melon_fopen_local() to Platform.cppArisotura2019-03-27
| | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp
* move melon_fopen() to Platform.cppArisotura2019-03-27
| | | | melon_fopen_local() will need fixoring
* here have more code aaaaaaaaaaaaaArisotura2019-03-15
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* move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbfArisotura2019-03-15
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* start making things nicererArisotura2019-03-05
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* fixor Platform.cppArisotura2019-03-04
| | | | also remove debug shit that accidentally slipped in
* start differenciating between direct and indirect LAN modes.Arisotura2019-03-04
| | | | indirect mode will use regular sockets and not pcap.
* make it somewhat functional. move wifi socket bind setting to wifi settings ↵Arisotura2019-02-21
| | | | dialog.
* add base for wifi settings dialogArisotura2019-02-21
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* fix WAV loading for files with more than one channel (fixes #351)Arisotura2019-02-16
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* change LidCommand to HotkeyMask so we can use it for other hotkeys without ↵Arisotura2019-01-24
| | | | needing a billion variables
* standardize way to detect whether a joystick button was just pressedArisotura2019-01-24
| | | | (paving the way for more hotkeys)
* also, update copyright nameArisotura2019-01-22
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* pause audio/mic devices when they're not needed.StapleButter2019-01-06
| | | | fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
* blfdkgg. I'm a derp.StapleButter2019-01-03
| | | | fix potential buffer overflow.
* also, detect bad old romlist.bin and warn the user.StapleButter2018-12-31
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* add 'window size' menu to set the window to an integer sizeStapleButter2018-12-30
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* might want to update that when hotplugging joysticks, tooStapleButter2018-12-30
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* libui/gtk: add functions to uiWindow for setting/getting minimized/maximized ↵StapleButter2018-12-30
| | | | | | state remember if main window is maximized, avoid updating the saved size when it is
* make joystick hotpluggableStapleButter2018-12-30
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* fix oversight regarding hotkey joystick buttons. also prevent triggering the ↵StapleButter2018-12-16
| | | | lid command a billion times in a row with a joystick button.
* prevent crash if mic init failsStapleButter2018-12-16
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* make it even safererStapleButter2018-12-16
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* avoid potential crash with EmuDirectory if we somehow got no argv or an ↵StapleButter2018-12-16
| | | | empty path