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path: root/src/libui_sdl/libui
Commit message (Collapse)AuthorAge
* more work on OSDArisotura2019-06-03
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* also, properly delete glarea framebuffers on exitStapleButter2019-05-30
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* Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
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* * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| | | | * fix ass-stupid fog bug
* fix the whole mutex shitoStapleButter2019-05-31
| | | | fixes potential crash when resizing window
* try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | whatever reason also clean up more code
* attempt at fixing THE FLICKERING without making everything shitty. also, ↵StapleButter2019-05-31
| | | | clean up code
* clean up code, attempt at shitStapleButter2019-05-31
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* fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| | | | | fixes to Cmake shito attempt shit
* Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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* apply tgsm's changes (see PR #411 )PoroCYon2019-05-26
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* 'port' libui GL stuff to LinuxPoroCYon2019-05-26
| | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c)
* Merge branch 'blackmagic'Arisotura2019-05-25
|\ | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
| * add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | bahahahaaa
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| * botch GL support.Arisotura2019-05-15
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| * begin butchering uiAreaArisotura2019-05-15
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| * glörgArisotura2019-04-01
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| * * move GL init to main threadArisotura2019-04-01
| | | | | | | | * fix potential bug causing the screen bitmap to be created twice
| * first attempt at thingsArisotura2019-04-01
| | | | | | | | (also fix softrenderer reset)
| * adding that file might be good, tooArisotura2019-03-31
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| * * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| | | | | | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
| * draft API for OpenGL shito in libuiArisotura2019-03-31
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* | Fix all -Wwrite-strings warningsCameron Cawley2019-05-04
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* also, update copyright nameArisotura2019-01-22
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* Use workaround for GCC incompatibilities with MSVC aggregate returnsZapeth2019-01-06
| | | | Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
* make it also be a thing under WindowsStapleButter2018-12-30
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* libui/gtk: center windowsStapleButter2018-12-30
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* libui/gtk: add functions to uiWindow for setting/getting minimized/maximized ↵StapleButter2018-12-30
| | | | | | state remember if main window is maximized, avoid updating the saved size when it is
* libui/windows: some work on hiDPI shitStapleButter2018-12-21
| | | | still looks derpy but atleast the rendering and touchscreen aren't broken
* attempting to fix some potential input dialog crashesStapleButter2018-12-15
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* libui/gtk: make uiWindowSetFocus() actually workStapleButter2018-12-14
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* libui/GTK: remember directory in which the latest loaded ROM was, point file ↵StapleButter2018-12-14
| | | | picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that.
* add hotkey config values.StapleButter2018-12-14
| | | | | duplicate DlgInputConfig so that it can also do hotkey config. also prevent from opening those config dialogs a billion times.
* libui/windows: cache ideal size for uiButton.StapleButter2018-12-14
| | | | input dialog isn't abysmally slow anymore.
* remove trainwrecky code that caused issues now.StapleButter2018-10-26
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* finally come up with a (crummy) solution for those fucking shitty submenusStapleButter2018-10-26
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* until we actually get somewhere with the menu crap... fix potential crashes ↵StapleButter2018-10-26
| | | | when exiting.
* fix GTK menus asploding upon exit. hopefully. fuck this codeStapleButter2018-10-26
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* libui/windows: don't explode if setWindowText() fails. fixes random crash ↵StapleButter2017-12-17
| | | | | | when closing window. also add extra safety, can't hurt.
* gtk: add iconStapleButter2017-12-16
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* windows: add iconStapleButter2017-12-16
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* add option to toggle filteringStapleButter2017-12-07
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* libui: add parameter to uiDrawBitmapDraw() to specify filteringStapleButter2017-12-07
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* libui/GTK: properly clean up menus, so it doesn't crash upon exitStapleButter2017-12-05
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* libui/GTK: add area BG color supportStapleButter2017-12-05
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* libui/GTK: fix drawmatrix transform order to match Windows. fixes rotation.StapleButter2017-12-05
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* libui/GTK: start adding submenu support. cleanup still has to be done. use ↵StapleButter2017-12-05
| | | | uiMenuAppendCheckItem() for checkable items.
* libui/GTK: add uiAreaSetBackgroundColor, not hooked up yetStapleButter2017-12-05
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