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authorArisotura <thetotalworm@gmail.com>2019-05-25 20:42:27 +0200
committerArisotura <thetotalworm@gmail.com>2019-05-25 20:42:27 +0200
commit94f5ecb64714c3a4026bebe4f81a99ca4dba0362 (patch)
treecfc88ac94ce13bb1332aadde9f15c6eb4e61aee5 /src/libui_sdl/libui
parent63e42bf90fa9d78c92123dcbc9c2b8ca5bb5e3ba (diff)
parent9ed1dda9ca18e571fc6613885ac944bbb938cd9a (diff)
Merge branch 'blackmagic'
BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
Diffstat (limited to 'src/libui_sdl/libui')
-rw-r--r--src/libui_sdl/libui/ui.h19
-rw-r--r--src/libui_sdl/libui/windows/area.cpp73
-rw-r--r--src/libui_sdl/libui/windows/area.hpp11
-rw-r--r--src/libui_sdl/libui/windows/areadraw.cpp27
-rw-r--r--src/libui_sdl/libui/windows/areaevents.cpp2
-rw-r--r--src/libui_sdl/libui/windows/areautil.cpp21
-rw-r--r--src/libui_sdl/libui/windows/gl.cpp142
-rw-r--r--src/libui_sdl/libui/windows/window.cpp15
8 files changed, 294 insertions, 16 deletions
diff --git a/src/libui_sdl/libui/ui.h b/src/libui_sdl/libui/ui.h
index 5f40aff..d2e9960 100644
--- a/src/libui_sdl/libui/ui.h
+++ b/src/libui_sdl/libui/ui.h
@@ -108,6 +108,8 @@ typedef struct uiWindow uiWindow;
#define uiWindow(this) ((uiWindow *) (this))
_UI_EXTERN char *uiWindowTitle(uiWindow *w);
_UI_EXTERN void uiWindowSetTitle(uiWindow *w, const char *title);
+_UI_EXTERN void uiWindowPosition(uiWindow *w, int *x, int *y);
+_UI_EXTERN void uiWindowSetPosition(uiWindow *w, int x, int y);
_UI_EXTERN void uiWindowContentSize(uiWindow *w, int *width, int *height);
_UI_EXTERN void uiWindowSetContentSize(uiWindow *w, int width, int height);
_UI_EXTERN int uiWindowMinimized(uiWindow *w);
@@ -326,6 +328,10 @@ _UI_ENUM(uiWindowResizeEdge) {
// TODO way to bring up the system menu instead?
};
+#define uiGLVersion(major, minor) ((major) | ((minor)<<16))
+#define uiGLVerMajor(ver) ((ver) & 0xFFFF)
+#define uiGLVerMinor(ver) ((ver) >> 16)
+
#define uiArea(this) ((uiArea *) (this))
// TODO give a better name
// TODO document the types of width and height
@@ -342,6 +348,7 @@ _UI_EXTERN void uiAreaBeginUserWindowMove(uiArea *a);
_UI_EXTERN void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge);
_UI_EXTERN void uiAreaSetBackgroundColor(uiArea *a, int r, int g, int b);
_UI_EXTERN uiArea *uiNewArea(uiAreaHandler *ah);
+_UI_EXTERN uiArea *uiNewGLArea(uiAreaHandler *ah, const unsigned int* req_versions);
_UI_EXTERN uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height);
struct uiAreaDrawParams {
@@ -599,6 +606,18 @@ _UI_EXTERN void uiDrawTextLayoutSetColor(uiDrawTextLayout *layout, int startChar
_UI_EXTERN void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout);
+
+// OpenGL support
+
+typedef struct uiGLContext uiGLContext;
+
+_UI_EXTERN uiGLContext *uiAreaGetGLContext(uiArea* a);
+_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
+_UI_EXTERN unsigned int uiGLGetVersion(uiGLContext* ctx);
+_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
+_UI_EXTERN void uiGLSwapBuffers(uiGLContext* ctx);
+
+
_UI_ENUM(uiModifiers) {
uiModifierCtrl = 1 << 0,
uiModifierAlt = 1 << 1,
diff --git a/src/libui_sdl/libui/windows/area.cpp b/src/libui_sdl/libui/windows/area.cpp
index 2185f25..72d5145 100644
--- a/src/libui_sdl/libui/windows/area.cpp
+++ b/src/libui_sdl/libui/windows/area.cpp
@@ -25,8 +25,11 @@ static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
}
// always recreate the render target if necessary
- if (a->rt == NULL)
- a->rt = makeHWNDRenderTarget(a->hwnd);
+ if (!a->openGL)
+ {
+ if (a->rt == NULL)
+ a->rt = makeHWNDRenderTarget(a->hwnd);
+ }
if (areaDoDraw(a, uMsg, wParam, lParam, &lResult) != FALSE)
return lResult;
@@ -34,12 +37,14 @@ static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
if (uMsg == WM_WINDOWPOSCHANGED) {
if ((wp->flags & SWP_NOSIZE) != 0)
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
+ a->width = -1;
+ a->height = -1;
uiWindowsEnsureGetClientRect(a->hwnd, &client);
areaDrawOnResize(a, &client);
areaScrollOnResize(a, &client);
{
double w, h;
- loadAreaSize(a, a->rt, &w, &h);
+ loadAreaSize(a, &w, &h);
a->ah->Resize(a->ah, a, (int)w, (int)h);
}
return 0;
@@ -56,7 +61,15 @@ static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
// control implementation
-uiWindowsControlAllDefaults(uiArea)
+uiWindowsControlAllDefaultsExceptDestroy(uiArea)
+
+static void uiAreaDestroy(uiControl *c)
+{
+ uiArea* a = uiArea(c);
+ if (a->openGL && a->glcontext) freeGLContext(a->glcontext);
+ uiWindowsEnsureDestroyWindow(a->hwnd);
+ uiFreeControl(c);
+}
static void uiAreaMinimumSize(uiWindowsControl *c, int *width, int *height)
{
@@ -182,6 +195,9 @@ uiArea *uiNewArea(uiAreaHandler *ah)
uiWindowsNewControl(uiArea, a);
+ a->width = -1;
+ a->height = -1;
+
a->ah = ah;
a->scrolling = FALSE;
clickCounterReset(&(a->cc));
@@ -195,6 +211,50 @@ uiArea *uiNewArea(uiAreaHandler *ah)
uiAreaSetBackgroundColor(a, -1, -1, -1);
+ a->openGL = 0;
+
+ return a;
+}
+
+uiGLContext *uiAreaGetGLContext(uiArea* a)
+{
+ if (!a->openGL) userbug("trying to get GL context from non-GL area");
+
+ return a->glcontext;
+}
+
+uiArea *uiNewGLArea(uiAreaHandler *ah, const unsigned int* req_versions)
+{
+ uiArea *a;
+
+ uiWindowsNewControl(uiArea, a);
+
+ a->width = -1;
+ a->height = -1;
+
+ a->ah = ah;
+ a->scrolling = FALSE;
+ clickCounterReset(&(a->cc));
+
+ // a->hwnd is assigned in areaWndProc()
+ uiWindowsEnsureCreateControlHWND(0,
+ areaClass, L"",
+ 0,
+ hInstance, a,
+ FALSE);
+
+ uiAreaSetBackgroundColor(a, -1, -1, -1);
+
+ a->openGL = 1;
+
+ for (int i = 0; req_versions[i]; i++)
+ {
+ int major = uiGLVerMajor(req_versions[i]);
+ int minor = uiGLVerMinor(req_versions[i]);
+ a->glcontext = createGLContext(a, major, minor);
+ if (a->glcontext) break;
+ }
+
return a;
}
@@ -204,6 +264,9 @@ uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height)
uiWindowsNewControl(uiArea, a);
+ a->width = -1;
+ a->height = -1;
+
a->ah = ah;
a->scrolling = TRUE;
a->scrollWidth = width;
@@ -219,6 +282,8 @@ uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height)
uiAreaSetBackgroundColor(a, -1, -1, -1);
+ a->openGL = 0; // TODO, eventually???
+
// set initial scrolling parameters
areaUpdateScroll(a);
diff --git a/src/libui_sdl/libui/windows/area.hpp b/src/libui_sdl/libui/windows/area.hpp
index add62dd..cfc45a4 100644
--- a/src/libui_sdl/libui/windows/area.hpp
+++ b/src/libui_sdl/libui/windows/area.hpp
@@ -10,6 +10,8 @@ struct uiArea {
HWND hwnd;
uiAreaHandler *ah;
+ int width, height;
+
BOOL scrolling;
int scrollWidth;
int scrollHeight;
@@ -26,6 +28,9 @@ struct uiArea {
int bgR, bgG, bgB;
+ int openGL;
+ uiGLContext* glcontext;
+
ID2D1HwndRenderTarget *rt;
};
@@ -42,6 +47,10 @@ extern void areaUpdateScroll(uiArea *a);
extern BOOL areaDoEvents(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult);
// areautil.cpp
-extern void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height);
+extern void loadAreaSize(uiArea *a, double *width, double *height);
extern void pixelsToDIP(uiArea *a, double *x, double *y);
extern void dipToPixels(uiArea *a, double *x, double *y);
+
+// gl.cpp
+extern uiGLContext* createGLContext(uiArea* a, int vermajor, int verminor);
+extern void freeGLContext(uiGLContext* c);
diff --git a/src/libui_sdl/libui/windows/areadraw.cpp b/src/libui_sdl/libui/windows/areadraw.cpp
index a9ad477..f369255 100644
--- a/src/libui_sdl/libui/windows/areadraw.cpp
+++ b/src/libui_sdl/libui/windows/areadraw.cpp
@@ -6,6 +6,13 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
{
uiAreaHandler *ah = a->ah;
uiAreaDrawParams dp;
+
+ if (a->openGL)
+ {
+ //(*(ah->Draw))(ah, a, &dp);
+ return S_OK;
+ }
+
COLORREF bgcolorref;
D2D1_COLOR_F bgcolor;
D2D1_MATRIX_3X2_F scrollTransform;
@@ -13,7 +20,7 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
// no need to save or restore the graphics state to reset transformations; it's handled by resetTarget() in draw.c, called during the following
dp.Context = newContext(rt);
- loadAreaSize(a, rt, &(dp.AreaWidth), &(dp.AreaHeight));
+ loadAreaSize(a, &(dp.AreaWidth), &(dp.AreaHeight));
dp.ClipX = clip->left;
dp.ClipY = clip->top;
@@ -113,6 +120,9 @@ static void onWM_PAINT(uiArea *a)
static void onWM_PRINTCLIENT(uiArea *a, HDC dc)
{
+ // TODO????
+ if (a->openGL) return;
+
ID2D1DCRenderTarget *rt;
RECT client;
HRESULT hr;
@@ -143,13 +153,16 @@ BOOL areaDoDraw(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lRe
// TODO only if the render target wasn't just created?
void areaDrawOnResize(uiArea *a, RECT *newClient)
{
- D2D1_SIZE_U size;
+ if (!a->openGL)
+ {
+ D2D1_SIZE_U size;
- size.width = newClient->right - newClient->left;
- size.height = newClient->bottom - newClient->top;
- // don't track the error; we'll get that in EndDraw()
- // see https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
- a->rt->Resize(&size);
+ size.width = newClient->right - newClient->left;
+ size.height = newClient->bottom - newClient->top;
+ // don't track the error; we'll get that in EndDraw()
+ // see https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
+ a->rt->Resize(&size);
+ }
// according to Rick Brewster, we must always redraw the entire client area after calling ID2D1RenderTarget::Resize() (see http://stackoverflow.com/a/33222983/3408572)
// we used to have a uiAreaHandler.RedrawOnResize() method to decide this; now you know why we don't anymore
diff --git a/src/libui_sdl/libui/windows/areaevents.cpp b/src/libui_sdl/libui/windows/areaevents.cpp
index 3ff7a47..46d6ab9 100644
--- a/src/libui_sdl/libui/windows/areaevents.cpp
+++ b/src/libui_sdl/libui/windows/areaevents.cpp
@@ -109,7 +109,7 @@ static void areaMouseEvent(uiArea *a, int down, int up, WPARAM wParam, LPARAM l
me.Y += a->vscrollpos;
}
- loadAreaSize(a, NULL, &(me.AreaWidth), &(me.AreaHeight));
+ loadAreaSize(a, &(me.AreaWidth), &(me.AreaHeight));
me.Down = down;
me.Up = up;
diff --git a/src/libui_sdl/libui/windows/areautil.cpp b/src/libui_sdl/libui/windows/areautil.cpp
index 212ea42..ea13221 100644
--- a/src/libui_sdl/libui/windows/areautil.cpp
+++ b/src/libui_sdl/libui/windows/areautil.cpp
@@ -2,20 +2,35 @@
#include "uipriv_windows.hpp"
#include "area.hpp"
-void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height)
+// TODO: make those int rather than double
+void loadAreaSize(uiArea *a, double *width, double *height)
{
D2D1_SIZE_F size;
+ if (a->width != -1)
+ {
+ *width = (double)a->width;
+ *height = (double)a->height;
+ return;
+ }
+
*width = 0;
*height = 0;
if (!a->scrolling) {
- if (rt == NULL)
+ /*if (rt == NULL)
rt = a->rt;
size = realGetSize(rt);
*width = size.width;
*height = size.height;
- dipToPixels(a, width, height);
+ dipToPixels(a, width, height);*/
+ RECT rect;
+ GetWindowRect(a->hwnd, &rect);
+ *width = (double)(rect.right - rect.left);
+ *height = (double)(rect.bottom - rect.top);
}
+
+ a->width = (int)*width;
+ a->height = (int)*height;
}
void pixelsToDIP(uiArea *a, double *x, double *y)
diff --git a/src/libui_sdl/libui/windows/gl.cpp b/src/libui_sdl/libui/windows/gl.cpp
new file mode 100644
index 0000000..1e3732c
--- /dev/null
+++ b/src/libui_sdl/libui/windows/gl.cpp
@@ -0,0 +1,142 @@
+// 31 march 2019
+#include "uipriv_windows.hpp"
+#include "area.hpp"
+
+#include <GL/gl.h>
+#include <GL/wglext.h>
+
+struct uiGLContext
+{
+ uiArea* a;
+
+ HWND hwnd;
+ HDC dc;
+ HGLRC rc;
+
+ unsigned int version;
+};
+
+
+uiGLContext* createGLContext(uiArea* a, int vermajor, int verminor)
+{
+ uiGLContext* ctx;
+ BOOL res;
+
+ ctx = uiNew(uiGLContext);
+
+ ctx->a = a;
+ ctx->hwnd = a->hwnd;
+
+ PIXELFORMATDESCRIPTOR pfd;
+ memset(&pfd, 0, sizeof(pfd));
+ pfd.nSize = sizeof(pfd);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ pfd.cColorBits = 24;
+ pfd.cAlphaBits = 8;
+ pfd.cDepthBits = 24;
+ pfd.cStencilBits = 8;
+ pfd.iLayerType = PFD_MAIN_PLANE;
+
+ ctx->dc = GetDC(ctx->hwnd);
+ if (!ctx->dc)
+ {
+ uiFree(ctx);
+ return NULL;
+ }
+
+ int pixelformat = ChoosePixelFormat(ctx->dc, &pfd);
+ res = SetPixelFormat(ctx->dc, pixelformat, &pfd);
+ if (!res)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
+
+ ctx->rc = wglCreateContext(ctx->dc);
+ if (!ctx->rc)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
+
+ wglMakeCurrent(ctx->dc, ctx->rc);
+
+ if (vermajor >= 3)
+ {
+ HGLRC (*wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
+ HGLRC rc_better = NULL;
+
+ wglCreateContextAttribsARB = (HGLRC(*)(HDC,HGLRC,const int*))wglGetProcAddress("wglCreateContextAttribsARB");
+ if (wglCreateContextAttribsARB)
+ {
+ int attribs[15];
+ int i = 0;
+
+ attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
+ attribs[i++] = vermajor;
+ attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
+ attribs[i++] = verminor;
+
+ attribs[i] = 0;
+ rc_better = wglCreateContextAttribsARB(ctx->dc, NULL, attribs);
+ }
+
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(ctx->rc);
+
+ if (!rc_better)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
+
+ ctx->version = uiGLVersion(vermajor, verminor);
+ ctx->rc = rc_better;
+ wglMakeCurrent(ctx->dc, ctx->rc);
+ }
+
+ return ctx;
+}
+
+void freeGLContext(uiGLContext* ctx)
+{
+ if (ctx == NULL) return;
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(ctx->rc);
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+}
+
+void uiGLMakeContextCurrent(uiGLContext* ctx)
+{
+ if (ctx == NULL)
+ {
+ wglMakeCurrent(NULL, NULL);
+ return;
+ }
+
+ if (wglGetCurrentContext() == ctx->rc) return;
+ int res = wglMakeCurrent(ctx->dc, ctx->rc);
+}
+
+unsigned int uiGLGetVersion(uiGLContext* ctx)
+{
+ if (ctx == NULL) return 0;
+ return ctx->version;
+}
+
+void *uiGLGetProcAddress(const char* proc)
+{
+ return (void*)wglGetProcAddress(proc);
+}
+
+void uiGLSwapBuffers(uiGLContext* ctx)
+{
+ if (ctx == NULL) return;
+ SwapBuffers(ctx->dc);
+}
diff --git a/src/libui_sdl/libui/windows/window.cpp b/src/libui_sdl/libui/windows/window.cpp
index f52e2f6..18d1171 100644
--- a/src/libui_sdl/libui/windows/window.cpp
+++ b/src/libui_sdl/libui/windows/window.cpp
@@ -363,6 +363,21 @@ static void windowMonitorRect(HWND hwnd, RECT *r)
*r = mi.rcMonitor;
}
+void uiWindowPosition(uiWindow *w, int *x, int *y)
+{
+ RECT rect;
+ if (GetWindowRect(w->hwnd, &rect) == 0)
+ logLastError(L"error getting window position");
+ *x = rect.left;
+ *y = rect.top;
+}
+
+void uiWindowSetPosition(uiWindow *w, int x, int y)
+{
+ if (SetWindowPos(w->hwnd, NULL, x, y, 0, 0, SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0)
+ logLastError(L"error moving window");
+}
+
void uiWindowContentSize(uiWindow *w, int *width, int *height)
{
RECT r;