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melonDS
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modified version of melonDS used for school/vsr
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Platform.h
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Author
Age
*
pointless micro optimisations
RSDuck
2023-04-28
*
Introduce `Platform::Log` (#1640)
Jesse Talavera-Greenberg
2023-03-23
*
actual DSi camera support (#1520)
Arisotura
2022-10-02
*
merge local_wifi (#1516)
Arisotura
2022-09-22
*
update copyright headers
Arisotura
2022-01-09
*
Custom path support (#1333)
Arisotura
2022-01-07
*
move 'randomize MAC' setting to firmware settings, and add setting for changi...
Arisotura
2021-11-19
*
finally decouple Config from the core. baahhahahahah
Arisotura
2021-11-18
*
decouple more config shit from the core. bahahah
Arisotura
2021-11-17
*
* remove more Config dependencies from the core
Arisotura
2021-11-17
*
decouple JIT from Config. bahahahahah
Arisotura
2021-11-17
*
DLDI/SD folder-sync apparatus (#1251)
Arisotura
2021-10-28
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
Remove unneeded OpenGL loading function code (#1006)
WaluigiWare64
2021-02-17
*
use std::function in Thread_Create so we can revert back to using it
RSDuck
2021-02-11
*
Improved SRAM performance (#925)
Kimmy Andersson
2021-01-09
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make platform objects typesafer and add mutex
RSDuck
2020-11-09
*
keep the ugliness confined in Platform.cpp
Arisotura
2020-05-19
*
update copyright years
Arisotura
2020-02-14
*
Add a UNIX_PORTABLE build option, turning it off makes a build of melonDS sui...
Nadia Holmquist Pedersen
2019-12-04
*
first attempt at things
Arisotura
2019-04-01
*
* remove EmuDirectory from the core
Arisotura
2019-03-27
*
* move melon_fopen_local() to Platform.cpp
Arisotura
2019-03-27
*
move melon_fopen() to Platform.cpp
Arisotura
2019-03-27
*
also, update copyright name
Arisotura
2019-01-22
*
fixor copyright years.
StapleButter
2018-09-15
*
wifi: more shit
StapleButter
2017-12-18
*
actually init pcap etc
StapleButter
2017-12-17
*
add support for SPI shutdown, btw
StapleButter
2017-09-21
*
properly reset 3D thread state
StapleButter
2017-05-26
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
draft APIs for threading in the core.
StapleButter
2017-05-19
*
attempt at actually sending packets.
StapleButter
2017-05-12
*
(untested yet) code for sending and receiving packets via sockets
StapleButter
2017-05-11
*
salvage socket init code
StapleButter
2017-05-11
*
lay base for core->platform interaction
StapleButter
2017-05-09