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path: root/src/GPU3D_Soft.cpp
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* proper stencil bufferStapleButter2017-05-22
* make the renderer truly per-scanlineStapleButter2017-05-22
* make the 3D renderer work per-scanlineStapleButter2017-05-21
* latch 3D registers upon VBlankStapleButter2017-05-09
* fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
* misc optimizationsStapleButter2017-04-25
* a few attempts at optimizationStapleButter2017-04-23
* fix shadow odditiesStapleButter2017-04-22
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
* behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
* add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
* optimize the 3D renderer somewhatStapleButter2017-04-21
* small optimizations to the 3D rendererStapleButter2017-04-13
* * decal texture blendingStapleButter2017-04-12
* * always render normal BG/OBJ graphics (even if they're not getting displayed...StapleButter2017-04-10
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
* * more thread-safe UIStapleButter2017-03-23
* reorganize repo, move shit aroundStapleButter2017-03-16