| Commit message (Expand) | Author | Age |
... | |
* | proper stencil buffer | StapleButter | 2017-05-22 |
* | make the renderer truly per-scanline | StapleButter | 2017-05-22 |
* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
* | misc optimizations | StapleButter | 2017-04-25 |
* | a few attempts at optimization | StapleButter | 2017-04-23 |
* | fix shadow oddities | StapleButter | 2017-04-22 |
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
* | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 |
* | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 |
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
* | small optimizations to the 3D renderer | StapleButter | 2017-04-13 |
* | * decal texture blending | StapleButter | 2017-04-12 |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
* | * more thread-safe UI | StapleButter | 2017-03-23 |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |