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path: root/src/GPU3D_Soft.cpp
Commit message (Collapse)AuthorAge
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* make the renderer truly per-scanlineStapleButter2017-05-22
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* make the 3D renderer work per-scanlineStapleButter2017-05-21
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* latch 3D registers upon VBlankStapleButter2017-05-09
| | | | (fixes the last bugs in Gericom's train game)
* fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
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* misc optimizationsStapleButter2017-04-25
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* a few attempts at optimizationStapleButter2017-04-23
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* fix shadow odditiesStapleButter2017-04-22
| | | | not a proper fix, but shadows aren't emulated properly anyway
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
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* behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
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* add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
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* optimize the 3D renderer somewhatStapleButter2017-04-21
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* small optimizations to the 3D rendererStapleButter2017-04-13
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* * decal texture blendingStapleButter2017-04-12
| | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues
* * always render normal BG/OBJ graphics (even if they're not getting ↵StapleButter2017-04-10
| | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
| | | | * more versatile and better clipping code
* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* reorganize repo, move shit aroundStapleButter2017-03-16