index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
GPU3D_Soft.cpp
Commit message (
Expand
)
Author
Age
...
*
(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
*
edge marking
StapleButter
2017-06-03
*
clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
*
* fix range for 'equal' Z-test mode
StapleButter
2017-06-03
*
only do lower-pixel rendering when rendering under an edge
StapleButter
2017-06-01
*
remove more per-pixel checks
StapleButter
2017-06-01
*
separate rasterizer inner loop into three loops for leftedge/middle/rightedge
StapleButter
2017-06-01
*
* begin work on antialiasing, but not good yet. also code sucks.
StapleButter
2017-06-01
*
* add 'push old pixel down' behavior for antialiasing
StapleButter
2017-05-28
*
rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
*
fog
StapleButter
2017-05-26
*
fix crapoed shadows
StapleButter
2017-05-26
*
fix alpha equation when blending is disabled
StapleButter
2017-05-26
*
properly reset 3D thread state
StapleButter
2017-05-26
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
proper stencil buffer
StapleButter
2017-05-22
*
make the renderer truly per-scanline
StapleButter
2017-05-22
*
make the 3D renderer work per-scanline
StapleButter
2017-05-21
*
latch 3D registers upon VBlank
StapleButter
2017-05-09
*
fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
*
misc optimizations
StapleButter
2017-04-25
*
a few attempts at optimization
StapleButter
2017-04-23
*
fix shadow oddities
StapleButter
2017-04-22
*
attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
*
behavior for translucent pixels is preserved even when alphablending is disabled
StapleButter
2017-04-22
*
add support for polygon ID and conditional depth update for translucent pixels
StapleButter
2017-04-22
*
optimize the 3D renderer somewhat
StapleButter
2017-04-21
*
small optimizations to the 3D renderer
StapleButter
2017-04-13
*
* decal texture blending
StapleButter
2017-04-12
*
* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
*
* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
StapleButter
2017-04-09
*
* more thread-safe UI
StapleButter
2017-03-23
*
reorganize repo, move shit around
StapleButter
2017-03-16
[prev]