Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | misc optimizations | StapleButter | 2017-04-25 |
| | |||
* | a few attempts at optimization | StapleButter | 2017-04-23 |
| | |||
* | fix shadow oddities | StapleButter | 2017-04-22 |
| | | | | not a proper fix, but shadows aren't emulated properly anyway | ||
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
| | |||
* | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 |
| | |||
* | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 |
| | |||
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
| | |||
* | small optimizations to the 3D renderer | StapleButter | 2017-04-13 |
| | |||
* | * decal texture blending | StapleButter | 2017-04-12 |
| | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | ||
* | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 |
| | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | ||
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
| | | | | * more versatile and better clipping code | ||
* | * more thread-safe UI | StapleButter | 2017-03-23 |
| | | | | | * config system base * FPS counter and limiter | ||
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |