aboutsummaryrefslogtreecommitdiff
path: root/src/GPU3D_Soft.cpp
Commit message (Collapse)AuthorAge
* misc optimizationsStapleButter2017-04-25
|
* a few attempts at optimizationStapleButter2017-04-23
|
* fix shadow odditiesStapleButter2017-04-22
| | | | not a proper fix, but shadows aren't emulated properly anyway
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
|
* behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
|
* add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
|
* optimize the 3D renderer somewhatStapleButter2017-04-21
|
* small optimizations to the 3D rendererStapleButter2017-04-13
|
* * decal texture blendingStapleButter2017-04-12
| | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues
* * always render normal BG/OBJ graphics (even if they're not getting ↵StapleButter2017-04-10
| | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
| | | | * more versatile and better clipping code
* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* reorganize repo, move shit aroundStapleButter2017-03-16