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modified version of melonDS used for school/vsr
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GPU3D_Soft.cpp
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Author
Age
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
only fill edges when translucent if blending is enabled (#1882)
Jaklyy
2023-11-25
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Refactor the GPU to be object-oriented (#1873)
Jesse Talavera-Greenberg
2023-11-09
*
update copyright years
Arisotura
2023-11-04
*
Clean up some rendering-related resources in DeInit (#1836)
Jesse Talavera-Greenberg
2023-09-24
*
Make the NDS teardown more robust (#1798)
Jesse Talavera-Greenberg
2023-09-15
*
Edge fill rules for swapped polygons + a few minor fixes to edge cases (#1815)
Jaklyy
2023-08-27
*
Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shift...
Jaklyy
2023-08-27
*
Fix aa being upside down on swapped y-major slopes (#1803)
Jaklyy
2023-08-27
*
Small Fix to Anti-Aliasing + Edge Marking Behavior (#1680)
Jaklyy
2023-08-27
*
check lower pixel when top pixel ignores fog (#1808)
Jaklyy
2023-08-13
*
update copyright headers
Arisotura
2022-01-09
*
finally decouple Config from the core. baahhahahahah
Arisotura
2021-11-18
*
use std::swap 🔃
RSDuck
2021-08-21
*
addition to last commit
RSDuck
2021-08-04
*
GPU3D soft: prevent out of bounds read
RSDuck
2021-05-24
*
set instead of or stencil buffer for left edges
RSDuck
2021-05-08
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
avoid leaking threads in NDSCart_SRAMManager
RSDuck
2021-03-11
*
try to fix build when the compiler is stricter
RSDuck
2021-02-11
*
use std::function in Thread_Create so we can revert back to using it
RSDuck
2021-02-11
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
use C++ style structs everywhere
RSDuck
2021-01-02
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make platform objects typesafer and add mutex
RSDuck
2020-11-09
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
*
update copyright years
Arisotura
2020-02-14
*
software renderer: fix rendering of line polygons. fixes #350
Arisotura
2019-06-11
*
welp.
Arisotura
2019-05-21
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
first attempt at things
Arisotura
2019-04-01
*
also, update copyright name
Arisotura
2019-01-22
*
some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +...
StapleButter
2018-12-13
*
3D: keep the rasterizer from accidentally going out of bounds when given very...
StapleButter
2018-11-04
*
3D: attempt at fixing that shadow/AA interaction bug in the MKDS character se...
StapleButter
2018-10-22
*
fixor copyright years.
StapleButter
2018-09-15
*
this TODO item is already done, idiot
StapleButter
2017-10-02
*
3D: blend translucent pixels with bottom pixels when needed.
StapleButter
2017-08-28
*
3D: move shadow mask rendering to separate function, optimize it (it doesn't ...
StapleButter
2017-08-28
*
fix antialiasing along Y-major edges
StapleButter
2017-08-28
*
3D:
StapleButter
2017-08-28
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
*
3D: revise fog calculation to match hardware (emulate precision loss and over...
StapleButter
2017-08-16
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