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authorJaklyy <102590697+Jaklyy@users.noreply.github.com>2023-08-27 07:32:31 -0400
committerGitHub <noreply@github.com>2023-08-27 13:32:31 +0200
commit2bd12669b25f2ce6d9dae4c0964f500572775b5d (patch)
tree01e99ad8c0488b071a815af79683866893b7273f /src/GPU3D_Soft.cpp
parenta571fe19c35e9d2a07143404c59ed0a6a108e04e (diff)
Edge fill rules for swapped polygons + a few minor fixes to edge cases (#1815)
* fix edge fill rules for swapped polygons also fixes translucent polygons not being always edge filled. * fix right edge fill rule * fix right edge fill rule for realsies * fix a few more glitchy polygons specifically quads similar to: (-67,40) (64, 160) (192, 160), (8, 111) * fix one edge case pixel i hate this so much * fix "flat bottom" edge fill * fix regression + apply changes to shadow masks fix a regression with certain line polygons not rendering; there seems to be an exception made by the ds' gpu in order for these polygons to render properly. also apply these changes to shadow masks because i forgot to * forgot to remove a line --------- Co-authored-by: Arisotura <thetotalworm@gmail.com>
Diffstat (limited to 'src/GPU3D_Soft.cpp')
-rw-r--r--src/GPU3D_Soft.cpp123
1 files changed, 78 insertions, 45 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp
index 1323f81..98514ab 100644
--- a/src/GPU3D_Soft.cpp
+++ b/src/GPU3D_Soft.cpp
@@ -723,19 +723,6 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
xstart = rp->XL;
xend = rp->XR;
- // CHECKME: edge fill rules for opaque shadow mask polygons
-
- if ((polyalpha < 31) || (RenderDispCnt & (3<<4)))
- {
- l_filledge = true;
- r_filledge = true;
- }
- else
- {
- l_filledge = (rp->SlopeL.Negative || !rp->SlopeL.XMajor);
- r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0);
- }
-
s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
@@ -764,7 +751,21 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
std::swap(xstart, xend);
std::swap(wl, wr);
std::swap(zl, zr);
- std::swap(l_filledge, r_filledge);
+
+ // CHECKME: edge fill rules for swapped opaque shadow mask polygons
+ if ((polyalpha < 31) || (RenderDispCnt & (3<<4)))
+ {
+ l_filledge = true;
+ r_filledge = true;
+ }
+ else
+ {
+ l_filledge = (rp->SlopeR.Negative || !rp->SlopeR.XMajor)
+ || (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
+ r_filledge = (!rp->SlopeL.Negative && rp->SlopeL.XMajor)
+ || (!(rp->SlopeL.Negative && rp->SlopeL.XMajor) && rp->SlopeR.Increment==0)
+ || (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
+ }
}
else
{
@@ -778,6 +779,21 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
rp->SlopeL.EdgeParams<false>(&l_edgelen, &l_edgecov);
rp->SlopeR.EdgeParams<false>(&r_edgelen, &r_edgecov);
+
+ // CHECKME: edge fill rules for unswapped opaque shadow mask polygons
+ if ((polyalpha < 31) || (RenderDispCnt & (3<<4)))
+ {
+ l_filledge = true;
+ r_filledge = true;
+ }
+ else
+ {
+ l_filledge = ((rp->SlopeL.Negative || !rp->SlopeL.XMajor)
+ || (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]))
+ || (rp->SlopeL.Increment == rp->SlopeR.Increment) && (xstart+l_edgelen == xend+1);
+ r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0)
+ || (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
+ }
}
// color/texcoord attributes aren't needed for shadow masks
@@ -810,6 +826,8 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
if (xlimit > xend+1) xlimit = xend+1;
if (xlimit > 256) xlimit = 256;
+ if (!l_filledge) x = xlimit;
+ else
for (; x < xlimit; x++)
{
u32 pixeladdr = FirstPixelOffset + (y*ScanlineWidth) + x;
@@ -819,10 +837,6 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
u32 dstattr = AttrBuffer[pixeladdr];
- // checkme
- if (!l_filledge)
- continue;
-
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
StencilBuffer[256*(y&0x1) + x] = 1;
@@ -839,7 +853,7 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
xlimit = xend-r_edgelen+1;
if (xlimit > xend+1) xlimit = xend+1;
if (xlimit > 256) xlimit = 256;
- if (wireframe && !edge) x = xlimit;
+ if (wireframe && !edge) x = std::max(x, xlimit);
else for (; x < xlimit; x++)
{
u32 pixeladdr = FirstPixelOffset + (y*ScanlineWidth) + x;
@@ -864,7 +878,8 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
edge = yedge | 0x2;
xlimit = xend+1;
if (xlimit > 256) xlimit = 256;
-
+
+ if (r_filledge)
for (; x < xlimit; x++)
{
u32 pixeladdr = FirstPixelOffset + (y*ScanlineWidth) + x;
@@ -874,10 +889,6 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
u32 dstattr = AttrBuffer[pixeladdr];
- // checkme
- if (!r_filledge)
- continue;
-
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
StencilBuffer[256*(y&0x1) + x] = 1;
@@ -937,24 +948,6 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
xstart = rp->XL;
xend = rp->XR;
- // edge fill rules for opaque pixels:
- // * right edge is filled if slope > 1
- // * left edge is filled if slope <= 1
- // * edges with slope = 0 are always filled
- // right vertical edges are pushed 1px to the left
- // edges are always filled if antialiasing/edgemarking are enabled or if the pixels are translucent
-
- if (wireframe || (RenderDispCnt & ((1<<4)|(1<<5))))
- {
- l_filledge = true;
- r_filledge = true;
- }
- else
- {
- l_filledge = (rp->SlopeL.Negative || !rp->SlopeL.XMajor);
- r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0);
- }
-
s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
@@ -987,7 +980,26 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
std::swap(xstart, xend);
std::swap(wl, wr);
std::swap(zl, zr);
- std::swap(l_filledge, r_filledge);
+
+ // edge fill rules for swapped opaque edges:
+ // * right edge is filled if slope > 1, or if the left edge = 0, but is never filled if it is < -1
+ // * left edge is filled if slope <= 1
+ // * the bottom-most pixel of negative x-major slopes are filled if they are next to a flat bottom edge
+ // edges are always filled if antialiasing/edgemarking are enabled or if the pixels are translucent
+ // checkme: do swapped line polygons exist?
+ if ((polyalpha < 31) || wireframe || (RenderDispCnt & ((1<<4)|(1<<5))))
+ {
+ l_filledge = true;
+ r_filledge = true;
+ }
+ else
+ {
+ l_filledge = (rp->SlopeR.Negative || !rp->SlopeR.XMajor)
+ || (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
+ r_filledge = (!rp->SlopeL.Negative && rp->SlopeL.XMajor)
+ || (!(rp->SlopeL.Negative && rp->SlopeL.XMajor) && rp->SlopeR.Increment==0)
+ || (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
+ }
}
else
{
@@ -1001,6 +1013,27 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
rp->SlopeL.EdgeParams<false>(&l_edgelen, &l_edgecov);
rp->SlopeR.EdgeParams<false>(&r_edgelen, &r_edgecov);
+
+ // edge fill rules for unswapped opaque edges:
+ // * right edge is filled if slope > 1
+ // * left edge is filled if slope <= 1
+ // * edges with slope = 0 are always filled
+ // * the bottom-most pixel of negative x-major slopes are filled if they are next to a flat bottom edge
+ // * edges are filled if both sides are identical and fully overlapping
+ // edges are always filled if antialiasing/edgemarking are enabled or if the pixels are translucent
+ if ((polyalpha < 31) || wireframe || (RenderDispCnt & ((1<<4)|(1<<5))))
+ {
+ l_filledge = true;
+ r_filledge = true;
+ }
+ else
+ {
+ l_filledge = ((rp->SlopeL.Negative || !rp->SlopeL.XMajor)
+ || (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]))
+ || (rp->SlopeL.Increment == rp->SlopeR.Increment) && (xstart+l_edgelen == xend+1);
+ r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0)
+ || (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
+ }
}
// interpolate attributes along Y
@@ -1045,7 +1078,7 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
if (xcov == 0x3FF) xcov = 0;
}
- if (!l_filledge) x = std::min(xlimit, xend-r_edgelen+1);
+ if (!l_filledge) x = xlimit;
else
for (; x < xlimit; x++)
{
@@ -1141,7 +1174,7 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
if (xlimit > xend+1) xlimit = xend+1;
if (xlimit > 256) xlimit = 256;
- if (wireframe && !edge) x = xlimit;
+ if (wireframe && !edge) x = std::max(x, xlimit);
else
for (; x < xlimit; x++)
{