Commit message (Collapse) | Author | Age | |
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* | edge marking | StapleButter | 2017-06-03 |
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* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
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* | * fix range for 'equal' Z-test mode | StapleButter | 2017-06-03 |
| | | | | | * confirm clear Z value for screen outer borders * misc code cleanup | ||
* | only do lower-pixel rendering when rendering under an edge | StapleButter | 2017-06-01 |
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* | remove more per-pixel checks | StapleButter | 2017-06-01 |
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* | separate rasterizer inner loop into three loops for leftedge/middle/rightedge | StapleButter | 2017-06-01 |
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* | * begin work on antialiasing, but not good yet. also code sucks. | StapleButter | 2017-06-01 |
| | | | | * start making code nicer | ||
* | * add 'push old pixel down' behavior for antialiasing | StapleButter | 2017-05-28 |
| | | | | * delay final pass (edge/fog/AA) one scanline, required for edgemarking | ||
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
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* | fog | StapleButter | 2017-05-26 |
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* | fix crapoed shadows | StapleButter | 2017-05-26 |
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* | fix alpha equation when blending is disabled | StapleButter | 2017-05-26 |
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* | properly reset 3D thread state | StapleButter | 2017-05-26 |
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* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
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* | proper stencil buffer | StapleButter | 2017-05-22 |
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* | make the renderer truly per-scanline | StapleButter | 2017-05-22 |
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* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
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* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
| | | | | (fixes the last bugs in Gericom's train game) | ||
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
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* | misc optimizations | StapleButter | 2017-04-25 |
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* | a few attempts at optimization | StapleButter | 2017-04-23 |
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* | fix shadow oddities | StapleButter | 2017-04-22 |
| | | | | not a proper fix, but shadows aren't emulated properly anyway | ||
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
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* | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 |
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* | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 |
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* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
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* | small optimizations to the 3D renderer | StapleButter | 2017-04-13 |
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* | * decal texture blending | StapleButter | 2017-04-12 |
| | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | ||
* | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 |
| | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | ||
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
| | | | | * more versatile and better clipping code | ||
* | * more thread-safe UI | StapleButter | 2017-03-23 |
| | | | | | * config system base * FPS counter and limiter | ||
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |