| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | a few attempts at optimization | StapleButter | 2017-04-23 | |
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| * | fix shadow oddities | StapleButter | 2017-04-22 | |
| | | | | | not a proper fix, but shadows aren't emulated properly anyway | |||
| * | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 | |
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| * | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 | |
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| * | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 | |
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| * | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 | |
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| * | small optimizations to the 3D renderer | StapleButter | 2017-04-13 | |
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| * | * decal texture blending | StapleButter | 2017-04-12 | |
| | | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | |||
| * | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 | |
| | | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | |||
| * | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 | |
| | | | | | * more versatile and better clipping code | |||
| * | * more thread-safe UI | StapleButter | 2017-03-23 | |
| | | | | | | * config system base * FPS counter and limiter | |||
| * | reorganize repo, move shit around | StapleButter | 2017-03-16 | |